Camera Component, Editor Viewport Widget refactoring.
- Handle changing of active camera entirely inside CameraComponentController - Remove a LOT of legacy Cry things related to cameras - Add a CameraSystemComponent to handle ActiveCameraRequestBus and CameraSystemRequestBus Signed-off-by: Yuriy Toporovskyy <toporovskyy.y@gmail.com>
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@@ -61,15 +61,6 @@ protected:
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{
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camObjId = pEditorEntity->GetId();
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}
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CViewport* pViewport = GetIEditor()->GetViewManager()->GetSelectedViewport();
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if (CRenderViewport* rvp = viewport_cast<CRenderViewport*>(pViewport))
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{
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if (!rvp->IsSequenceCamera())
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{
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return;
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}
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}
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}
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// Switch camera in active rendering view.
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