Completed new Play Console button.
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@@ -685,7 +685,7 @@ QMenu* LevelEditorMenuHandler::CreateGameMenu()
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auto gameMenu = m_actionManager->AddMenu(tr("&Game"), s_gameMenuId);
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// Play Game
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gameMenu.AddAction(ID_VIEW_SWITCHTOGAME);
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gameMenu.AddAction(ID_TOOLBAR_WIDGET_SWITCHTOGAME);
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// Enable Physics/AI
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gameMenu.AddAction(ID_SWITCH_PHYSICS);
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@@ -384,7 +384,7 @@ void CCryEditApp::RegisterActionHandlers()
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ON_COMMAND(ID_EDIT_FETCH, OnEditFetch)
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ON_COMMAND(ID_GENERATORS_STATICOBJECTS, OnGeneratorsStaticobjects)
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ON_COMMAND(ID_FILE_EXPORTTOGAMENOSURFACETEXTURE, OnFileExportToGameNoSurfaceTexture)
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ON_COMMAND(ID_VIEW_SWITCHTOGAME, OnViewSwitchToGame)
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ON_COMMAND(ID_TOOLBAR_WIDGET_SWITCHTOGAME, OnViewSwitchToGame)
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ON_COMMAND(ID_EDIT_SELECTALL, OnEditSelectAll)
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ON_COMMAND(ID_EDIT_SELECTNONE, OnEditSelectNone)
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ON_COMMAND(ID_EDIT_DELETE, OnEditDelete)
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@@ -1172,7 +1172,8 @@ void MainWindow::InitActions()
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.Connect(&QAction::triggered, this, &MainWindow::OnRefreshAudioSystem);
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// Fame actions
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am->AddAction(ID_VIEW_SWITCHTOGAME, tr("Play Console"))
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am->AddAction(ID_TOOLBAR_WIDGET_SWITCHTOGAME, tr("Play Console"))
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.SetIcon(QIcon(":/stylesheet/img/UI20/toolbar/Play.svg"))
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.SetShortcut(tr("Ctrl+G"))
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.SetToolTip(tr("Play Console (Ctrl+G)"))
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.SetStatusTip(tr("Activate the game input mode"))
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@@ -1498,6 +1499,24 @@ QWidget* MainWindow::CreateSpacerRightWidget()
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return spacer;
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}
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QWidget* MainWindow::CreateSwitchToGameButton()
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{
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QWidget* playConsole = new QWidget();
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QHBoxLayout* layout = new QHBoxLayout();
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playConsole->setLayout(layout);
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QLabel* label = new QLabel();
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label->setText(tr("Play Console"));
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QToolButton*play = new QToolButton();
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play->setAutoRaise(true);
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play->setDefaultAction(m_actionManager->GetAction(ID_TOOLBAR_WIDGET_SWITCHTOGAME));
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layout->addWidget(label);
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layout->addWidget(play);
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return playConsole;
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}
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void MainWindow::InitEnvironmentModeMenu(CVarMenu* environmentModeMenu)
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{
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environmentModeMenu->clear();
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@@ -1705,7 +1724,7 @@ void MainWindow::OnGameModeChanged(bool inGameMode)
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{
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menuBar()->setDisabled(inGameMode);
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m_toolbarManager->SetEnabled(!inGameMode);
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QAction* action = m_actionManager->GetAction(ID_VIEW_SWITCHTOGAME);
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QAction* action = m_actionManager->GetAction(ID_TOOLBAR_WIDGET_SWITCHTOGAME);
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action->blockSignals(true); // avoid a loop
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action->setChecked(inGameMode);
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action->blockSignals(false);
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@@ -2406,6 +2425,9 @@ QWidget* MainWindow::CreateToolbarWidget(int actionId)
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break;
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case ID_TOOLBAR_WIDGET_SPACER_RIGHT:
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w = CreateSpacerRightWidget();
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break;
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case ID_TOOLBAR_WIDGET_SWITCHTOGAME:
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w = CreateSwitchToGameButton();
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break;
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default:
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qWarning() << Q_FUNC_INFO << "Unknown id " << actionId;
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@@ -216,6 +216,7 @@ private:
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QWidget* CreateSnapToGridWidget();
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QWidget* CreateSnapToAngleWidget();
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QWidget* CreateSpacerRightWidget();
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QWidget* CreateSwitchToGameButton();
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QToolButton* CreateUndoRedoButton(int command);
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@@ -132,7 +132,6 @@
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#define ID_EDIT_HOLD 33464
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#define ID_EDIT_FETCH 33465
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#define ID_FILE_EXPORTTOGAMENOSURFACETEXTURE 33473
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#define ID_VIEW_SWITCHTOGAME 33477
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#define ID_EDIT_DELETE 33480
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#define ID_MOVE_OBJECT 33481
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#define ID_RENAME_OBJ 33483
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@@ -398,4 +397,5 @@
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#define ID_TOOLBAR_WIDGET_ENVIRONMENT_MODE 50011
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#define ID_TOOLBAR_WIDGET_DEBUG_MODE 50012
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#define ID_TOOLBAR_WIDGET_SPACER_RIGHT 50013
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#define ID_TOOLBAR_WIDGET_SWITCHTOGAME 50014
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#define ID_TOOLBAR_WIDGET_LAST 50020
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@@ -629,7 +629,7 @@ AmazonToolbar ToolbarManager::GetPlayConsoleToolbar() const
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t.AddAction(ID_TOOLBAR_WIDGET_SPACER_RIGHT, ORIGINAL_TOOLBAR_VERSION);
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t.AddAction(ID_TOOLBAR_SEPARATOR, ORIGINAL_TOOLBAR_VERSION);
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t.AddAction(ID_VIEW_SWITCHTOGAME, TOOLBARS_WITH_PLAY_GAME);
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t.AddAction(ID_TOOLBAR_WIDGET_SWITCHTOGAME, TOOLBARS_WITH_PLAY_GAME);
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return t;
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}
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