Merged development
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
@@ -155,9 +155,12 @@ namespace Multiplayer
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// Discard move input events, client may be speed hacking
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if (m_clientBankedTime < sv_MaxBankTimeWindowSec)
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{
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// Client blends from previous frame to target so here we subtract blend factor to get to that state
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const float blendFactor = AZStd::min(AZStd::max(0.f, input.GetHostBlendFactor()), 1.f);
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const AZ::TimeMs blendMs = AZ::TimeMs(static_cast<float>(static_cast<AZ::TimeMs>(cl_InputRateMs)) * (1.f - blendFactor));
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m_clientBankedTime = AZStd::min(m_clientBankedTime + clientInputRateSec, (double)sv_MaxBankTimeWindowSec); // clamp to boundary
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{
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs() - blendMs, input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, static_cast<float>(clientInputRateSec));
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}
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@@ -311,7 +314,7 @@ namespace Multiplayer
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++ModifyLastInputId();
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input.SetClientInputId(GetLastInputId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, clientInputRateSec);
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AZLOG
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@@ -391,7 +394,7 @@ namespace Multiplayer
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{
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// Reprocess the input for this frame
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NetworkInput& input = m_inputHistory[replayIndex];
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), invokingConnection->GetConnectionId());
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), input.GetHostBlendFactor(), invokingConnection->GetConnectionId());
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GetNetBindComponent()->ProcessInput(input, clientInputRateSec);
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AZLOG
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@@ -499,6 +502,7 @@ namespace Multiplayer
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input.SetClientInputId(m_clientInputId);
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input.SetHostFrameId(networkTime->GetHostFrameId());
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input.SetHostTimeMs(multiplayer->GetCurrentHostTimeMs());
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input.SetHostBlendFactor(multiplayer->GetCurrentBlendFactor());
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// Allow components to form the input for this frame
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GetNetBindComponent()->CreateInput(input, inputRate);
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@@ -573,7 +577,7 @@ namespace Multiplayer
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NetworkInput& input = m_lastInputReceived[0];
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{
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), AzNetworking::InvalidConnectionId);
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ScopedAlterTime scopedTime(input.GetHostFrameId(), input.GetHostTimeMs(), DefaultBlendFactor, AzNetworking::InvalidConnectionId);
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GetNetBindComponent()->ProcessInput(input, inputRate);
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}
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@@ -61,18 +61,21 @@ namespace Multiplayer
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{
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m_previousTransform.SetRotation(m_targetTransform.GetRotation());
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m_targetTransform.SetRotation(rotation);
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UpdateTargetHostFrameId();
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}
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void NetworkTransformComponent::OnTranslationChangedEvent(const AZ::Vector3& translation)
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{
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m_previousTransform.SetTranslation(m_targetTransform.GetTranslation());
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m_targetTransform.SetTranslation(translation);
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UpdateTargetHostFrameId();
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}
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void NetworkTransformComponent::OnScaleChangedEvent(float scale)
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{
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m_previousTransform.SetUniformScale(m_targetTransform.GetUniformScale());
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m_targetTransform.SetUniformScale(scale);
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UpdateTargetHostFrameId();
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}
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void NetworkTransformComponent::OnResetCountChangedEvent()
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@@ -83,14 +86,31 @@ namespace Multiplayer
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m_previousTransform = m_targetTransform;
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}
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void NetworkTransformComponent::UpdateTargetHostFrameId()
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{
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HostFrameId currentHostFrameId = Multiplayer::GetNetworkTime()->GetHostFrameId();
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if (currentHostFrameId > m_targetHostFrameId)
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{
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m_targetHostFrameId = currentHostFrameId;
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}
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}
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void NetworkTransformComponent::OnPreRender([[maybe_unused]] float deltaTime, float blendFactor)
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{
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if (!HasController())
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{
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AZ::Transform blendTransform;
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blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
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blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
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blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
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if (Multiplayer::GetNetworkTime() && Multiplayer::GetNetworkTime()->GetHostFrameId() > m_targetHostFrameId)
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{
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m_previousTransform = m_targetTransform;
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blendTransform = m_targetTransform;
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}
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else
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{
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blendTransform.SetRotation(m_previousTransform.GetRotation().Slerp(m_targetTransform.GetRotation(), blendFactor));
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blendTransform.SetTranslation(m_previousTransform.GetTranslation().Lerp(m_targetTransform.GetTranslation(), blendFactor));
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blendTransform.SetUniformScale(AZ::Lerp(m_previousTransform.GetUniformScale(), m_targetTransform.GetUniformScale(), blendFactor));
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}
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if (!GetTransformComponent()->GetWorldTM().IsClose(blendTransform))
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{
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