Merged development
Signed-off-by: AMZN-Olex <5432499+AMZN-Olex@users.noreply.github.com>
This commit is contained in:
@@ -36,6 +36,8 @@ namespace Multiplayer
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void OnScaleChangedEvent(float scale);
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void OnResetCountChangedEvent();
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void UpdateTargetHostFrameId();
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AZ::Transform m_previousTransform = AZ::Transform::CreateIdentity();
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AZ::Transform m_targetTransform = AZ::Transform::CreateIdentity();
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@@ -45,6 +47,8 @@ namespace Multiplayer
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AZ::Event<uint8_t>::Handler m_resetCountEventHandler;
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EntityPreRenderEvent::Handler m_entityPreRenderEventHandler;
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Multiplayer::HostFrameId m_targetHostFrameId = HostFrameId(0);
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};
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class NetworkTransformComponentController
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@@ -122,6 +122,11 @@ namespace Multiplayer
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//! @return the current server time in milliseconds
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virtual AZ::TimeMs GetCurrentHostTimeMs() const = 0;
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//! Returns the current blend factor for client side interpolation
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//! This value is only relevant on the client and is used to smooth between host frames
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//! @return the current blend factor
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virtual float GetCurrentBlendFactor() const = 0;
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//! Returns the network time instance bound to this multiplayer instance.
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//! @return pointer to the network time instance bound to this multiplayer instance
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virtual INetworkTime* GetNetworkTime() = 0;
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@@ -182,23 +187,27 @@ namespace Multiplayer
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class ScopedAlterTime final
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{
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public:
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inline ScopedAlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId connectionId)
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inline ScopedAlterTime(HostFrameId frameId, AZ::TimeMs timeMs, float blendFactor, AzNetworking::ConnectionId connectionId)
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{
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INetworkTime* time = GetNetworkTime();
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m_previousHostFrameId = time->GetHostFrameId();
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m_previousHostTimeMs = time->GetHostTimeMs();
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m_previousRewindConnectionId = time->GetRewindingConnectionId();
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time->AlterTime(frameId, timeMs, connectionId);
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m_previousBlendFactor = time->GetHostBlendFactor();
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time->AlterBlendFactor(blendFactor);
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}
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inline ~ScopedAlterTime()
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{
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INetworkTime* time = GetNetworkTime();
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time->AlterTime(m_previousHostFrameId, m_previousHostTimeMs, m_previousRewindConnectionId);
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time->AlterBlendFactor(m_previousBlendFactor);
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}
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private:
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HostFrameId m_previousHostFrameId = InvalidHostFrameId;
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AZ::TimeMs m_previousHostTimeMs = AZ::TimeMs{ 0 };
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AzNetworking::ConnectionId m_previousRewindConnectionId = AzNetworking::InvalidConnectionId;
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float m_previousBlendFactor = DefaultBlendFactor;
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};
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inline const char* GetEnumString(MultiplayerAgentType value)
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@@ -22,6 +22,9 @@ namespace Multiplayer
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//! The default number of rewindable samples for us to store.
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static constexpr uint32_t RewindHistorySize = 128;
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//! The default blend factor for ScopedAlterTime
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static constexpr float DefaultBlendFactor = 1.f;
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AZ_TYPE_SAFE_INTEGRAL(HostId, uint32_t);
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static constexpr HostId InvalidHostId = static_cast<HostId>(-1);
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@@ -45,6 +45,9 @@ namespace Multiplayer
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AZ::TimeMs GetHostTimeMs() const;
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AZ::TimeMs& ModifyHostTimeMs();
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void SetHostBlendFactor(float hostBlendFactor);
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float GetHostBlendFactor() const;
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void AttachNetBindComponent(NetBindComponent* netBindComponent);
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bool Serialize(AzNetworking::ISerializer& serializer);
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@@ -73,6 +76,7 @@ namespace Multiplayer
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ClientInputId m_inputId = ClientInputId{ 0 };
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HostFrameId m_hostFrameId = InvalidHostFrameId;
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AZ::TimeMs m_hostTimeMs = AZ::TimeMs{ 0 };
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float m_hostBlendFactor = 0.f;
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ConstNetworkEntityHandle m_owner;
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bool m_wasAttached = false;
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};
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@@ -43,6 +43,10 @@ namespace Multiplayer
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//! @return the hosts current timeMs
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virtual AZ::TimeMs GetHostTimeMs() const = 0;
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//! Retrieves the hosts current blend factor (may be rewound on the server during backward reconciliation).
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//! @return the hosts current blend factor
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virtual float GetHostBlendFactor() const = 0;
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//! Get the controlling connection that may be currently altering global game time.
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//! Note this abstraction is required at a relatively high level to allow for 'don't rewind the shooter' semantics
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//! @return the ConnectionId of the connection requesting the rewind operation
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@@ -60,6 +64,10 @@ namespace Multiplayer
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//! @param rewindConnectionId the rewinding ConnectionId
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virtual void AlterTime(HostFrameId frameId, AZ::TimeMs timeMs, AzNetworking::ConnectionId rewindConnectionId) = 0;
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//! Alters the current Host blend factor. Used to drive interpolation in rewound states.
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//! @param blendFactor the blend factor to use
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virtual void AlterBlendFactor(float blendFactor) = 0;
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//! Syncs all entities contained within a volume to the current rewind state.
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//! @param rewindVolume the volume to rewind entities within (needed for physics entities)
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virtual void SyncEntitiesToRewindState(const AZ::Aabb& rewindVolume) = 0;
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@@ -60,6 +60,10 @@ namespace Multiplayer
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//! @return value in const base type form
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const BASE_TYPE& Get() const;
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//! Const base type retriever for one host frame behind Get(). Only intended for use in SyncRewind contexts.
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//! @return value in const base type form
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const BASE_TYPE& GetPrevious() const;
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//! Base type retriever.
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//! @return value in base type form
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BASE_TYPE& Modify();
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@@ -66,6 +66,12 @@ namespace Multiplayer
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return GetValueForTime(GetCurrentTimeForProperty());
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline const BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::GetPrevious() const
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{
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return GetValueForTime(GetCurrentTimeForProperty() - HostFrameId(1));
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}
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template <typename BASE_TYPE, AZStd::size_t REWIND_SIZE>
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inline BASE_TYPE& RewindableObject<BASE_TYPE, REWIND_SIZE>::Modify()
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{
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