Fix EditorServer connection by ensuring that SendReadyForEntityUpdates is only called after a handshake is finished and the editor has accepted the editorserver's connection. Also allow engine-centric projects to use editor-server by passing in the project-path when launching the editor-server. Also allow devs to set sv_defaultPlayerSpawnAsset from inside the editor and it'll be used by the editor-server
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -37,6 +37,8 @@ namespace AzNetworking
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namespace Multiplayer
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{
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AZ_CVAR_EXTERNED(AZ::CVarFixedString, sv_defaultPlayerSpawnAsset);
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//! Multiplayer system component wraps the bridging logic between the game and transport layer.
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class MultiplayerSystemComponent final
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: public AZ::Component
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