Fix EditorServer connection by ensuring that SendReadyForEntityUpdates is only called after a handshake is finished and the editor has accepted the editorserver's connection. Also allow engine-centric projects to use editor-server by passing in the project-path when launching the editor-server. Also allow devs to set sv_defaultPlayerSpawnAsset from inside the editor and it'll be used by the editor-server

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-10-03 22:49:13 -07:00
parent 133c85c641
commit 73891c71b7
4 changed files with 26 additions and 7 deletions
@@ -37,6 +37,8 @@ namespace AzNetworking
namespace Multiplayer
{
AZ_CVAR_EXTERNED(AZ::CVarFixedString, sv_defaultPlayerSpawnAsset);
//! Multiplayer system component wraps the bridging logic between the game and transport layer.
class MultiplayerSystemComponent final
: public AZ::Component