Merge branch 'main' into non-uniform-scale-manipulators
This commit is contained in:
+29
-9
@@ -237,16 +237,15 @@ namespace AzToolsFramework
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mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Alt();
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}
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static bool IndividualSelect(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
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static bool IndividualSelect(const AzFramework::ClickDetector::ClickOutcome clickOutcome)
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{
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return mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
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mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down;
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return clickOutcome == AzFramework::ClickDetector::ClickOutcome::Click;
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}
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static bool AdditiveIndividualSelect(const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
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static bool AdditiveIndividualSelect(
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const AzFramework::ClickDetector::ClickOutcome clickOutcome, const ViewportInteraction::MouseInteractionEvent& mouseInteraction)
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{
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return mouseInteraction.m_mouseInteraction.m_mouseButtons.Left() &&
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mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down &&
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return clickOutcome == AzFramework::ClickDetector::ClickOutcome::Click &&
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mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Ctrl() &&
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!mouseInteraction.m_mouseInteraction.m_keyboardModifiers.Alt();
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}
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@@ -1783,6 +1782,25 @@ namespace AzToolsFramework
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m_cachedEntityIdUnderCursor = m_editorHelpers->HandleMouseInteraction(cameraState, mouseInteraction);
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const AzFramework::ClickDetector::ClickEvent selectClickEvent = [&mouseInteraction] {
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if (mouseInteraction.m_mouseInteraction.m_mouseButtons.Left())
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{
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if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Down)
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{
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return AzFramework::ClickDetector::ClickEvent::Down;
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}
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if (mouseInteraction.m_mouseEvent == ViewportInteraction::MouseEvent::Up)
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{
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return AzFramework::ClickDetector::ClickEvent::Up;
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}
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}
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return AzFramework::ClickDetector::ClickEvent::Nil;
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}();
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m_cursorState.SetCurrentPosition(mouseInteraction.m_mouseInteraction.m_mousePick.m_screenCoordinates);
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const auto clickOutcome = m_clickDetector.DetectClick(selectClickEvent, m_cursorState.CursorDelta());
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// for entities selected with no bounds of their own (just TransformComponent)
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// check selection against the selection indicator aabb
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for (AZ::EntityId entityId : m_selectedEntityIds)
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@@ -1841,7 +1859,7 @@ namespace AzToolsFramework
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if (!m_selectedEntityIds.empty())
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{
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// select/deselect (add/remove) entities with ctrl held
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if (Input::AdditiveIndividualSelect(mouseInteraction))
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if (Input::AdditiveIndividualSelect(clickOutcome, mouseInteraction))
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{
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if (SelectDeselect(entityIdUnderCursor))
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{
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@@ -2023,7 +2041,7 @@ namespace AzToolsFramework
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}
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// standard toggle selection
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if (Input::IndividualSelect(mouseInteraction))
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if (Input::IndividualSelect(clickOutcome))
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{
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SelectDeselect(entityIdUnderCursor);
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}
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@@ -2526,7 +2544,7 @@ namespace AzToolsFramework
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// create the cluster for changing transform mode
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ViewportUi::ViewportUiRequestBus::EventResult(
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m_transformModeClusterId, ViewportUi::DefaultViewportId,
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&ViewportUi::ViewportUiRequestBus::Events::CreateCluster);
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&ViewportUi::ViewportUiRequestBus::Events::CreateCluster, ViewportUi::Alignment::TopLeft);
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// create and register the buttons (strings correspond to icons even if the values appear different)
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m_translateButtonId = RegisterClusterButton(m_transformModeClusterId, "Move");
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@@ -3267,6 +3285,8 @@ namespace AzToolsFramework
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const auto modifiers = ViewportInteraction::KeyboardModifiers(
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ViewportInteraction::TranslateKeyboardModifiers(QApplication::queryKeyboardModifiers()));
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m_cursorState.Update();
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HandleAccents(
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!m_selectedEntityIds.empty(), m_cachedEntityIdUnderCursor,
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modifiers.Ctrl(), m_hoveredEntityId,
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+80
-76
@@ -17,6 +17,8 @@
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#include <AzCore/std/optional.h>
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzFramework/Components/CameraBus.h>
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#include <AzFramework/Viewport/ClickDetector.h>
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#include <AzFramework/Viewport/CursorState.h>
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#include <AzToolsFramework/API/EditorCameraBus.h>
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#include <AzToolsFramework/Commands/EntityManipulatorCommand.h>
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#include <AzToolsFramework/ComponentMode/EditorComponentModeBus.h>
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@@ -35,37 +37,37 @@ namespace AzToolsFramework
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{
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class EditorVisibleEntityDataCache;
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using EntityIdSet = AZStd::unordered_set<AZ::EntityId>; ///< Alias for unordered_set of EntityIds.
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using EntityIdSet = AZStd::unordered_set<AZ::EntityId>; //!< Alias for unordered_set of EntityIds.
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/// Entity related data required by manipulators during action.
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//! Entity related data required by manipulators during action.
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struct EntityIdManipulatorLookup
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{
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AZ::Transform m_initial; /// Transform of Entity at mouse down on manipulator.
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AZ::Transform m_initial; //!< Transform of Entity at mouse down on manipulator.
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};
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/// Alias for a mapping between EntityIds and Entity related data required by manipulators.
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//! Alias for a mapping between EntityIds and Entity related data required by manipulators.
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using EntityIdManipulatorLookups = AZStd::unordered_map<AZ::EntityId, EntityIdManipulatorLookup>;
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/// Generic wrapper to handle specific manipulators controlling 1-* entities.
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//! Generic wrapper to handle specific manipulators controlling 1-* entities.
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struct EntityIdManipulators
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{
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EntityIdManipulatorLookups m_lookups; ///< Mapping between the EntityId and the transform of the Entity at
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///< the point a manipulator started adjusting it.
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AZStd::unique_ptr<Manipulators> m_manipulators; ///< The aggregate manipulator currently in use.
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EntityIdManipulatorLookups m_lookups; //!< Mapping between the EntityId and the transform of the Entity at
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//!< the point a manipulator started adjusting it.
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AZStd::unique_ptr<Manipulators> m_manipulators; //!< The aggregate manipulator currently in use.
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};
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/// Store translation and orientation only (no scale).
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//! Store translation and orientation only (no scale).
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struct Frame
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{
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AZ::Vector3 m_translation = AZ::Vector3::CreateZero(); ///< Position of frame.
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AZ::Quaternion m_orientation = AZ::Quaternion::CreateIdentity(); ///< Orientation of frame.
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AZ::Vector3 m_translation = AZ::Vector3::CreateZero(); //!< Position of frame.
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AZ::Quaternion m_orientation = AZ::Quaternion::CreateIdentity(); //!< Orientation of frame.
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};
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/// Temporary manipulator frame used during selection.
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//! Temporary manipulator frame used during selection.
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struct OptionalFrame
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{
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/// What part of the transform did we pick (when using ditto on
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/// the manipulator). This will depend on the transform mode we're in.
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//! What part of the transform did we pick (when using ditto on
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//! the manipulator). This will depend on the transform mode we're in.
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struct PickType
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{
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enum : AZ::u8
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@@ -83,29 +85,29 @@ namespace AzToolsFramework
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bool PickedTranslation() const;
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bool PickedOrientation() const;
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/// Clear all state associated with the frame.
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//! Clear all state associated with the frame.
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void Reset();
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/// Clear only picked translation state.
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//! Clear only picked translation state.
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void ResetPickedTranslation();
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/// Clear only picked orientation state.
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//! Clear only picked orientation state.
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void ResetPickedOrientation();
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AZ::EntityId m_pickedEntityIdOverride; ///< 'Picked' Entity - frame and parent space relative to this if active.
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AZStd::optional<AZ::Vector3> m_translationOverride; ///< Translation override, if set, reset when selection is empty.
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AZStd::optional<AZ::Quaternion> m_orientationOverride; ///< Orientation override, if set, reset when selection is empty.
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AZ::u8 m_pickTypes = PickType::None; ///< What mode(s) were we in when picking an EntityId override.
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AZ::EntityId m_pickedEntityIdOverride; //!< 'Picked' Entity - frame and parent space relative to this if active.
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AZStd::optional<AZ::Vector3> m_translationOverride; //!< Translation override, if set, reset when selection is empty.
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AZStd::optional<AZ::Quaternion> m_orientationOverride; //!< Orientation override, if set, reset when selection is empty.
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AZ::u8 m_pickTypes = PickType::None; //!< What mode(s) were we in when picking an EntityId override.
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};
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/// What frame/space is the manipulator currently operating in.
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//! What frame/space is the manipulator currently operating in.
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enum class ReferenceFrame
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{
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Local, /// The local space of the individual entity.
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Parent, /// The parent space of the individual entity (world space if no parent exists).
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World, /// World space (space aligned to world axes - identity).
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Local, //!< The local space of the individual entity.
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Parent, //!< The parent space of the individual entity (world space if no parent exists).
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World, //!< World space (space aligned to world axes - identity).
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};
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/// Entity selection/interaction handling.
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/// Provide a suite of functionality for manipulating entities, primarily through their TransformComponent.
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//! Entity selection/interaction handling.
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//! Provide a suite of functionality for manipulating entities, primarily through their TransformComponent.
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class EditorTransformComponentSelection
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: public ViewportInteraction::ViewportSelectionRequests
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, private EditorEventsBus::Handler
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@@ -127,15 +129,15 @@ namespace AzToolsFramework
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EditorTransformComponentSelection& operator=(const EditorTransformComponentSelection&) = delete;
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virtual ~EditorTransformComponentSelection();
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/// Register entity manipulators with the ManipulatorManager.
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/// After being registered, the entity manipulators will draw and check for input.
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//! Register entity manipulators with the ManipulatorManager.
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//! After being registered, the entity manipulators will draw and check for input.
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void RegisterManipulator();
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/// Unregister entity manipulators with the ManipulatorManager.
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/// No longer draw or respond to input.
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//! Unregister entity manipulators with the ManipulatorManager.
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//! No longer draw or respond to input.
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void UnregisterManipulator();
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/// ViewportInteraction::ViewportSelectionRequests
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/// Intercept all viewport mouse events and respond to inputs.
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//! ViewportInteraction::ViewportSelectionRequests
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//! Intercept all viewport mouse events and respond to inputs.
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bool HandleMouseInteraction(
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const ViewportInteraction::MouseInteractionEvent& mouseInteraction) override;
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void DisplayViewportSelection(
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@@ -145,9 +147,9 @@ namespace AzToolsFramework
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const AzFramework::ViewportInfo& viewportInfo,
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AzFramework::DebugDisplayRequests& debugDisplay) override;
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/// Add an entity to the current selection
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//! Add an entity to the current selection
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void AddEntityToSelection(AZ::EntityId entityId);
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/// Remove an entity from the current selection
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//! Remove an entity from the current selection
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void RemoveEntityFromSelection(AZ::EntityId entityId);
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private:
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@@ -161,8 +163,8 @@ namespace AzToolsFramework
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void ClearManipulatorTranslationOverride();
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void ClearManipulatorOrientationOverride();
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/// Handle an event triggered by the user to clear any manipulator overrides.
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/// Delegate to either translation or orientation reset/clear depending on the state we're in.
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//! Handle an event triggered by the user to clear any manipulator overrides.
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//! Delegate to either translation or orientation reset/clear depending on the state we're in.
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void DelegateClearManipulatorOverride();
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void ToggleCenterPivotSelection();
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@@ -251,63 +253,65 @@ namespace AzToolsFramework
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void SetEntityLocalScale(AZ::EntityId entityId, const AZ::Vector3& localScale);
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void SetEntityLocalRotation(AZ::EntityId entityId, const AZ::Vector3& localRotation);
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AZ::EntityId m_hoveredEntityId; ///< What EntityId is the mouse currently hovering over (if any).
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AZ::EntityId m_cachedEntityIdUnderCursor; ///< Store the EntityId on each mouse move for use in Display.
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AZ::EntityId m_editorCameraComponentEntityId; ///< The EditorCameraComponent EntityId if it is set.
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EntityIdSet m_selectedEntityIds; ///< Represents the current entities in the selection.
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AZ::EntityId m_hoveredEntityId; //!< What EntityId is the mouse currently hovering over (if any).
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AZ::EntityId m_cachedEntityIdUnderCursor; //!< Store the EntityId on each mouse move for use in Display.
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AZ::EntityId m_editorCameraComponentEntityId; //!< The EditorCameraComponent EntityId if it is set.
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EntityIdSet m_selectedEntityIds; //!< Represents the current entities in the selection.
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const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; ///< A cache of packed EntityData that can be
|
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///< iterated over efficiently without the need
|
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///< to make individual EBus calls.
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||||
AZStd::unique_ptr<EditorHelpers> m_editorHelpers; ///< Editor visualization of entities (icons, shapes, debug visuals etc).
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EntityIdManipulators m_entityIdManipulators; ///< Mapping from a Manipulator to potentially many EntityIds.
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const EditorVisibleEntityDataCache* m_entityDataCache = nullptr; //!< A cache of packed EntityData that can be
|
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//!< iterated over efficiently without the need
|
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//!< to make individual EBus calls.
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AZStd::unique_ptr<EditorHelpers> m_editorHelpers; //!< Editor visualization of entities (icons, shapes, debug visuals etc).
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EntityIdManipulators m_entityIdManipulators; //!< Mapping from a Manipulator to potentially many EntityIds.
|
||||
|
||||
EditorBoxSelect m_boxSelect; ///< Type responsible for handling box select.
|
||||
AZStd::unique_ptr<EntityManipulatorCommand> m_manipulatorMoveCommand; ///< Track adjustments to manipulator translation and orientation (during mouse press/move).
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AZStd::vector<AZStd::unique_ptr<QAction>> m_actions; ///< What actions are tied to this handler.
|
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ViewportInteraction::KeyboardModifiers m_previousModifiers; ///< What modifiers were held last frame.
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EditorContextMenu m_contextMenu; ///< Viewport right click context menu.
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OptionalFrame m_pivotOverrideFrame; ///< Has a pivot override been set.
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||||
Mode m_mode = Mode::Translation; ///< Manipulator mode - default to translation.
|
||||
Pivot m_pivotMode = Pivot::Object; ///< Entity pivot mode - default to object (authored root).
|
||||
ReferenceFrame m_referenceFrame = ReferenceFrame::Parent; ///< What reference frame is the Manipulator currently operating in.
|
||||
Frame m_axisPreview; ///< Axes of entity at the time of mouse down to indicate delta of translation.
|
||||
bool m_triedToRefresh = false; ///< Did a refresh event occur to recalculate the current Manipulator transform.
|
||||
bool m_didSetSelectedEntities = false; ///< Was EditorTransformComponentSelection responsible for the most recent entity selection change.
|
||||
bool m_selectedEntityIdsAndManipulatorsDirty = false; ///< Do the active manipulators need to recalculated after a modification (lock/visibility etc).
|
||||
bool m_transformChangedInternally = false; ///< Was an OnTransformChanged event triggered internally or not.
|
||||
ViewportUi::ClusterId m_transformModeClusterId; ///< Id of the Viewport UI cluster for changing transform mode.
|
||||
ViewportUi::ButtonId m_translateButtonId; ///< Id of the Viewport UI button for translate mode.
|
||||
ViewportUi::ButtonId m_rotateButtonId; ///< Id of the Viewport UI button for rotate mode.
|
||||
ViewportUi::ButtonId m_scaleButtonId; ///< Id of the Viewport UI button for scale mode.
|
||||
AZ::Event<ViewportUi::ButtonId>::Handler m_transformModeSelectionHandler; ///< Event handler for the Viewport UI cluster.
|
||||
EditorBoxSelect m_boxSelect; //!< Type responsible for handling box select.
|
||||
AZStd::unique_ptr<EntityManipulatorCommand> m_manipulatorMoveCommand; //!< Track adjustments to manipulator translation and orientation (during mouse press/move).
|
||||
AZStd::vector<AZStd::unique_ptr<QAction>> m_actions; //!< What actions are tied to this handler.
|
||||
ViewportInteraction::KeyboardModifiers m_previousModifiers; //!< What modifiers were held last frame.
|
||||
EditorContextMenu m_contextMenu; //!< Viewport right click context menu.
|
||||
OptionalFrame m_pivotOverrideFrame; //!< Has a pivot override been set.
|
||||
Mode m_mode = Mode::Translation; //!< Manipulator mode - default to translation.
|
||||
Pivot m_pivotMode = Pivot::Object; //!< Entity pivot mode - default to object (authored root).
|
||||
ReferenceFrame m_referenceFrame = ReferenceFrame::Parent; //!< What reference frame is the Manipulator currently operating in.
|
||||
Frame m_axisPreview; //!< Axes of entity at the time of mouse down to indicate delta of translation.
|
||||
bool m_triedToRefresh = false; //!< Did a refresh event occur to recalculate the current Manipulator transform.
|
||||
bool m_didSetSelectedEntities = false; //!< Was EditorTransformComponentSelection responsible for the most recent entity selection change.
|
||||
bool m_selectedEntityIdsAndManipulatorsDirty = false; //!< Do the active manipulators need to recalculated after a modification (lock/visibility etc).
|
||||
bool m_transformChangedInternally = false; //!< Was an OnTransformChanged event triggered internally or not.
|
||||
ViewportUi::ClusterId m_transformModeClusterId; //!< Id of the Viewport UI cluster for changing transform mode.
|
||||
ViewportUi::ButtonId m_translateButtonId; //!< Id of the Viewport UI button for translate mode.
|
||||
ViewportUi::ButtonId m_rotateButtonId; //!< Id of the Viewport UI button for rotate mode.
|
||||
ViewportUi::ButtonId m_scaleButtonId; //!< Id of the Viewport UI button for scale mode.
|
||||
AZ::Event<ViewportUi::ButtonId>::Handler m_transformModeSelectionHandler; //!< Event handler for the Viewport UI cluster.
|
||||
AzFramework::ClickDetector m_clickDetector; //!< Detect different types of mouse click.
|
||||
AzFramework::CursorState m_cursorState; //!< Track the mouse position and delta movement each frame.
|
||||
};
|
||||
|
||||
/// The ETCS (EntityTransformComponentSelection) namespace contains functions and data used exclusively by
|
||||
/// the EditorTransformComponentSelection type. Functions in this namespace are exposed to facilitate testing
|
||||
/// and should not be used outside of EditorTransformComponentSelection or EditorTransformComponentSelectionTests.
|
||||
//! The ETCS (EntityTransformComponentSelection) namespace contains functions and data used exclusively by
|
||||
//! the EditorTransformComponentSelection type. Functions in this namespace are exposed to facilitate testing
|
||||
//! and should not be used outside of EditorTransformComponentSelection or EditorTransformComponentSelectionTests.
|
||||
namespace ETCS
|
||||
{
|
||||
/// The result from calculating the entity (transform component) orientation.
|
||||
/// Does the entity have a parent or not, and what orientation should the manipulator have when
|
||||
/// displayed at the object pivot (determined by the entity hierarchy and what modifiers are held).
|
||||
//! The result from calculating the entity (transform component) orientation.
|
||||
//! Does the entity have a parent or not, and what orientation should the manipulator have when
|
||||
//! displayed at the object pivot (determined by the entity hierarchy and what modifiers are held).
|
||||
struct PivotOrientationResult
|
||||
{
|
||||
AZ::Quaternion m_worldOrientation;
|
||||
AZ::EntityId m_parentId;
|
||||
};
|
||||
|
||||
/// Calculate the orientation for an individual entity based on the incoming reference frame.
|
||||
/// Note: If the entity is in a hierarchy the Parent reference frame will return the orientation of the parent.
|
||||
//! Calculate the orientation for an individual entity based on the incoming reference frame.
|
||||
//! Note: If the entity is in a hierarchy the Parent reference frame will return the orientation of the parent.
|
||||
PivotOrientationResult CalculatePivotOrientation(AZ::EntityId entityId, ReferenceFrame referenceFrame);
|
||||
|
||||
/// Calculate the orientation for a group of entities based on the incoming reference frame.
|
||||
//! Calculate the orientation for a group of entities based on the incoming reference frame.
|
||||
template<typename EntityIdMap>
|
||||
PivotOrientationResult CalculatePivotOrientationForEntityIds(
|
||||
const EntityIdMap& entityIdMap, const ReferenceFrame referenceFrame);
|
||||
|
||||
/// Calculate the orientation for a group of entities based on the incoming
|
||||
/// reference frame with possible pivot override.
|
||||
//! Calculate the orientation for a group of entities based on the incoming
|
||||
//! reference frame with possible pivot override.
|
||||
template<typename EntityIdMap>
|
||||
PivotOrientationResult CalculateSelectionPivotOrientation(
|
||||
const EntityIdMap& entityIdMap, const OptionalFrame& pivotOverrideFrame,
|
||||
|
||||
@@ -41,6 +41,28 @@ namespace AzToolsFramework::ViewportUi::Internal
|
||||
}
|
||||
}
|
||||
|
||||
static Qt::Alignment GetQtAlignment(Alignment align)
|
||||
{
|
||||
switch (align)
|
||||
{
|
||||
case Alignment::TopRight:
|
||||
return Qt::AlignTop | Qt::AlignRight;
|
||||
case Alignment::TopLeft:
|
||||
return Qt::AlignTop | Qt::AlignLeft;
|
||||
case Alignment::BottomRight:
|
||||
return Qt::AlignBottom | Qt::AlignRight;
|
||||
case Alignment::BottomLeft:
|
||||
return Qt::AlignBottom | Qt::AlignLeft;
|
||||
case Alignment::Top:
|
||||
return Qt::AlignTop;
|
||||
case Alignment::Bottom:
|
||||
return Qt::AlignBottom;
|
||||
}
|
||||
|
||||
AZ_Assert(false, "ViewportUI", "Unhandled ViewportUI Alignment %d", static_cast<int>(align));
|
||||
return Qt::AlignTop;
|
||||
}
|
||||
|
||||
ViewportUiDisplay::ViewportUiDisplay(QWidget* parent, QWidget* renderOverlay)
|
||||
: m_renderOverlay(renderOverlay)
|
||||
, m_uiMainWindow(parent)
|
||||
@@ -56,7 +78,7 @@ namespace AzToolsFramework::ViewportUi::Internal
|
||||
UnparentWidgets(m_viewportUiElements);
|
||||
}
|
||||
|
||||
void ViewportUiDisplay::AddCluster(AZStd::shared_ptr<ButtonGroup> buttonGroup)
|
||||
void ViewportUiDisplay::AddCluster(AZStd::shared_ptr<ButtonGroup> buttonGroup, const Alignment align)
|
||||
{
|
||||
if (!buttonGroup.get())
|
||||
{
|
||||
@@ -66,7 +88,7 @@ namespace AzToolsFramework::ViewportUi::Internal
|
||||
auto viewportUiCluster = AZStd::make_shared<ViewportUiCluster>(buttonGroup);
|
||||
auto id = AddViewportUiElement(viewportUiCluster);
|
||||
buttonGroup->SetViewportUiElementId(id);
|
||||
PositionViewportUiElementAnchored(id, Qt::AlignTop | Qt::AlignLeft);
|
||||
PositionViewportUiElementAnchored(id, GetQtAlignment(align));
|
||||
}
|
||||
|
||||
void ViewportUiDisplay::AddClusterButton(
|
||||
@@ -94,7 +116,7 @@ namespace AzToolsFramework::ViewportUi::Internal
|
||||
}
|
||||
}
|
||||
|
||||
void ViewportUiDisplay::AddSwitcher(AZStd::shared_ptr<ButtonGroup> buttonGroup)
|
||||
void ViewportUiDisplay::AddSwitcher(AZStd::shared_ptr<ButtonGroup> buttonGroup, const Alignment align)
|
||||
{
|
||||
if (!buttonGroup.get())
|
||||
{
|
||||
@@ -104,7 +126,7 @@ namespace AzToolsFramework::ViewportUi::Internal
|
||||
auto viewportUiSwitcher = AZStd::make_shared<ViewportUiSwitcher>(buttonGroup);
|
||||
auto id = AddViewportUiElement(viewportUiSwitcher);
|
||||
buttonGroup->SetViewportUiElementId(id);
|
||||
PositionViewportUiElementAnchored(id, Qt::AlignTop | Qt::AlignLeft);
|
||||
PositionViewportUiElementAnchored(id, GetQtAlignment(align));
|
||||
}
|
||||
|
||||
void ViewportUiDisplay::AddSwitcherButton(const ViewportUiElementId clusterId, Button* button)
|
||||
|
||||
@@ -56,12 +56,12 @@ namespace AzToolsFramework::ViewportUi::Internal
|
||||
ViewportUiDisplay(QWidget* parent, QWidget* renderOverlay);
|
||||
~ViewportUiDisplay();
|
||||
|
||||
void AddCluster(AZStd::shared_ptr<ButtonGroup> buttonGroup);
|
||||
void AddCluster(AZStd::shared_ptr<ButtonGroup> buttonGroup, Alignment align);
|
||||
void AddClusterButton(ViewportUiElementId clusterId, Button* button);
|
||||
void RemoveClusterButton(ViewportUiElementId clusterId, ButtonId buttonId);
|
||||
void UpdateCluster(const ViewportUiElementId clusterId);
|
||||
|
||||
void AddSwitcher(AZStd::shared_ptr<ButtonGroup> buttonGroup);
|
||||
void AddSwitcher(AZStd::shared_ptr<ButtonGroup> buttonGroup, Alignment align);
|
||||
void AddSwitcherButton(ViewportUiElementId switcherId, Button* button);
|
||||
void RemoveSwitcherButton(ViewportUiElementId switcherId, ButtonId buttonId);
|
||||
void UpdateSwitcher(ViewportUiElementId switcherId);
|
||||
|
||||
@@ -30,18 +30,18 @@ namespace AzToolsFramework::ViewportUi
|
||||
ViewportUiRequestBus::Handler::BusDisconnect();
|
||||
}
|
||||
|
||||
const ClusterId ViewportUiManager::CreateCluster()
|
||||
const ClusterId ViewportUiManager::CreateCluster(const Alignment align)
|
||||
{
|
||||
auto buttonGroup = AZStd::make_shared<Internal::ButtonGroup>();
|
||||
m_viewportUi->AddCluster(buttonGroup);
|
||||
m_viewportUi->AddCluster(buttonGroup, align);
|
||||
|
||||
return RegisterNewCluster(buttonGroup);
|
||||
}
|
||||
|
||||
const SwitcherId ViewportUiManager::CreateSwitcher()
|
||||
const SwitcherId ViewportUiManager::CreateSwitcher(const Alignment align)
|
||||
{
|
||||
auto buttonGroup = AZStd::make_shared<Internal::ButtonGroup>();
|
||||
m_viewportUi->AddSwitcher(buttonGroup);
|
||||
m_viewportUi->AddSwitcher(buttonGroup, align);
|
||||
|
||||
return RegisterNewSwitcher(buttonGroup);
|
||||
}
|
||||
|
||||
@@ -31,8 +31,8 @@ namespace AzToolsFramework::ViewportUi
|
||||
~ViewportUiManager() = default;
|
||||
|
||||
// ViewportUiRequestBus ...
|
||||
const ClusterId CreateCluster() override;
|
||||
const SwitcherId CreateSwitcher() override;
|
||||
const ClusterId CreateCluster(Alignment align) override;
|
||||
const SwitcherId CreateSwitcher(Alignment align) override;
|
||||
void SetClusterActiveButton(ClusterId clusterId, ButtonId buttonId) override;
|
||||
void SetSwitcherActiveButton(SwitcherId switcherId, ButtonId buttonId) override;
|
||||
const ButtonId CreateClusterButton(ClusterId clusterId, const AZStd::string& icon) override;
|
||||
|
||||
@@ -41,15 +41,26 @@ namespace AzToolsFramework::ViewportUi
|
||||
String
|
||||
};
|
||||
|
||||
//! Used to anchor widgets to a specific side of the viewport.
|
||||
enum class Alignment
|
||||
{
|
||||
TopRight,
|
||||
TopLeft,
|
||||
BottomRight,
|
||||
BottomLeft,
|
||||
Top,
|
||||
Bottom
|
||||
};
|
||||
|
||||
//! Viewport requests to interact with the Viewport UI. Viewport UI refers to the entire UI overlay (one per viewport).
|
||||
//! Each widget on the Viewport UI is referred to as an element.
|
||||
class ViewportUiRequests
|
||||
{
|
||||
public:
|
||||
//! Creates and registers a cluster with the Viewport UI system.
|
||||
virtual const ClusterId CreateCluster() = 0;
|
||||
virtual const ClusterId CreateCluster(Alignment align) = 0;
|
||||
//! Creates and registers a switcher with the Viewport UI system.
|
||||
virtual const SwitcherId CreateSwitcher() = 0;
|
||||
virtual const SwitcherId CreateSwitcher(Alignment align) = 0;
|
||||
//! Sets the active button of the cluster. This is the button which will display as highlighted.
|
||||
virtual void SetClusterActiveButton(ClusterId clusterId, ButtonId buttonId) = 0;
|
||||
//! Sets the active button of the switcher. This is the button which has a text label.
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace UnitTest
|
||||
TEST_F(ViewportUiDisplayTestFixture, RemoveViewportUiElementRemovesElementFromViewportUi)
|
||||
{
|
||||
ViewportUiDisplay viewportUi(m_parentWidget, m_mockRenderOverlay);
|
||||
viewportUi.AddCluster(m_buttonGroup);
|
||||
viewportUi.AddCluster(m_buttonGroup, AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
auto widget = viewportUi.GetViewportUiElement(m_buttonGroup->GetViewportUiElementId());
|
||||
|
||||
EXPECT_TRUE(widget.get() != nullptr);
|
||||
@@ -89,7 +89,7 @@ namespace UnitTest
|
||||
|
||||
ViewportUiDisplay viewportUi(m_parentWidget, m_mockRenderOverlay);
|
||||
viewportUi.InitializeUiOverlay();
|
||||
viewportUi.AddCluster(m_buttonGroup);
|
||||
viewportUi.AddCluster(m_buttonGroup, AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
viewportUi.Update();
|
||||
viewportUi.ShowViewportUiElement(m_buttonGroup->GetViewportUiElementId());
|
||||
|
||||
@@ -102,7 +102,7 @@ namespace UnitTest
|
||||
|
||||
ViewportUiDisplay viewportUi(m_parentWidget, m_mockRenderOverlay);
|
||||
viewportUi.InitializeUiOverlay();
|
||||
viewportUi.AddCluster(m_buttonGroup);
|
||||
viewportUi.AddCluster(m_buttonGroup, AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
viewportUi.HideViewportUiElement(m_buttonGroup->GetViewportUiElementId());
|
||||
|
||||
EXPECT_FALSE(viewportUi.IsViewportUiElementVisible(m_buttonGroup->GetViewportUiElementId()));
|
||||
@@ -112,7 +112,7 @@ namespace UnitTest
|
||||
{
|
||||
ViewportUiDisplay viewportUi(m_parentWidget, m_mockRenderOverlay);
|
||||
viewportUi.InitializeUiOverlay();
|
||||
viewportUi.AddCluster(m_buttonGroup);
|
||||
viewportUi.AddCluster(m_buttonGroup, AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
|
||||
viewportUi.Update();
|
||||
auto widget = viewportUi.GetViewportUiElement(m_buttonGroup->GetViewportUiElementId());
|
||||
@@ -129,7 +129,7 @@ namespace UnitTest
|
||||
|
||||
auto buttonGroup = AZStd::make_shared<ButtonGroup>();
|
||||
buttonGroup->AddButton("");
|
||||
viewportUi.AddCluster(buttonGroup);
|
||||
viewportUi.AddCluster(buttonGroup, AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
viewportUi.Update();
|
||||
|
||||
EXPECT_TRUE(viewportUi.GetUiMainWindow()->isVisible());
|
||||
|
||||
@@ -101,7 +101,7 @@ namespace UnitTest
|
||||
|
||||
TEST_F(ViewportUiManagerTestFixture, CreateClusterAddsNewClusterAndReturnsId)
|
||||
{
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster();
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster(AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
auto clusterEntry = m_viewportManagerWrapper.GetViewportManager()->GetClusterMap().find(clusterId);
|
||||
|
||||
EXPECT_TRUE(clusterEntry != m_viewportManagerWrapper.GetViewportManager()->GetClusterMap().end());
|
||||
@@ -110,7 +110,7 @@ namespace UnitTest
|
||||
|
||||
TEST_F(ViewportUiManagerTestFixture, CreateClusterButtonAddsNewButtonAndReturnsId)
|
||||
{
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster();
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster(AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
auto buttonId = m_viewportManagerWrapper.GetViewportManager()->CreateClusterButton(clusterId, "");
|
||||
|
||||
auto clusterEntry = m_viewportManagerWrapper.GetViewportManager()->GetClusterMap().find(clusterId);
|
||||
@@ -120,7 +120,7 @@ namespace UnitTest
|
||||
|
||||
TEST_F(ViewportUiManagerTestFixture, SetClusterActiveButtonSetsButtonStateToActive)
|
||||
{
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster();
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster(AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
auto buttonId = m_viewportManagerWrapper.GetViewportManager()->CreateClusterButton(clusterId, "");
|
||||
|
||||
auto clusterEntry = m_viewportManagerWrapper.GetViewportManager()->GetClusterMap().find(clusterId);
|
||||
@@ -133,7 +133,7 @@ namespace UnitTest
|
||||
|
||||
TEST_F(ViewportUiManagerTestFixture, RegisterClusterEventHandlerConnectsHandlerToClusterEvent)
|
||||
{
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster();
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster(AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
auto buttonId = m_viewportManagerWrapper.GetViewportManager()->CreateClusterButton(clusterId, "");
|
||||
|
||||
// create a handler which will be triggered by the cluster
|
||||
@@ -159,7 +159,7 @@ namespace UnitTest
|
||||
|
||||
TEST_F(ViewportUiManagerTestFixture, RemoveClusterRemovesClusterFromViewportUi)
|
||||
{
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster();
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster(AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
m_viewportManagerWrapper.GetViewportManager()->RemoveCluster(clusterId);
|
||||
|
||||
auto clusterEntry = m_viewportManagerWrapper.GetViewportManager()->GetClusterMap().find(clusterId);
|
||||
@@ -171,7 +171,7 @@ namespace UnitTest
|
||||
{
|
||||
m_viewportManagerWrapper.GetMockRenderOverlay()->setVisible(true);
|
||||
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster();
|
||||
auto clusterId = m_viewportManagerWrapper.GetViewportManager()->CreateCluster(AzToolsFramework::ViewportUi::Alignment::TopLeft);
|
||||
auto buttonId = m_viewportManagerWrapper.GetViewportManager()->CreateClusterButton(clusterId, "");
|
||||
m_viewportManagerWrapper.GetViewportManager()->Update();
|
||||
|
||||
|
||||
Reference in New Issue
Block a user