FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -31,7 +31,7 @@ namespace AZ
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ActivateSceneModule(SceneProcessing::s_sceneCoreModule);
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ActivateSceneModule(SceneProcessing::s_sceneDataModule);
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ActivateSceneModule(SceneProcessing::s_fbxSceneBuilderModule);
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ActivateSceneModule(SceneProcessing::s_sceneBuilderModule);
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// Defaults in case there's no config setup in the Project Configurator.
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m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]1(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh1", true));
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@@ -65,7 +65,7 @@ namespace AZ
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SceneProcessingConfigSystemComponent::~SceneProcessingConfigSystemComponent()
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{
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DeactivateSceneModule(SceneProcessing::s_fbxSceneBuilderModule);
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DeactivateSceneModule(SceneProcessing::s_sceneBuilderModule);
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DeactivateSceneModule(SceneProcessing::s_sceneDataModule);
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DeactivateSceneModule(SceneProcessing::s_sceneCoreModule);
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}
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@@ -140,7 +140,7 @@ namespace AZ
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{
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ReflectSceneModule(context, SceneProcessing::s_sceneCoreModule);
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ReflectSceneModule(context, SceneProcessing::s_sceneDataModule);
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ReflectSceneModule(context, SceneProcessing::s_fbxSceneBuilderModule);
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ReflectSceneModule(context, SceneProcessing::s_sceneBuilderModule);
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SoftNameSetting::Reflect(context);
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NodeSoftNameSetting::Reflect(context);
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