FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 15:46:55 -07:00
committed by GitHub
parent 328a0f09a5
commit 73522e90c9
83 changed files with 475 additions and 559 deletions
@@ -31,7 +31,7 @@ namespace AZ
ActivateSceneModule(SceneProcessing::s_sceneCoreModule);
ActivateSceneModule(SceneProcessing::s_sceneDataModule);
ActivateSceneModule(SceneProcessing::s_fbxSceneBuilderModule);
ActivateSceneModule(SceneProcessing::s_sceneBuilderModule);
// Defaults in case there's no config setup in the Project Configurator.
m_softNames.push_back(aznew NodeSoftNameSetting("^.*_[Ll][Oo][Dd]1(_optimized)?$", PatternMatcher::MatchApproach::Regex, "LODMesh1", true));
@@ -65,7 +65,7 @@ namespace AZ
SceneProcessingConfigSystemComponent::~SceneProcessingConfigSystemComponent()
{
DeactivateSceneModule(SceneProcessing::s_fbxSceneBuilderModule);
DeactivateSceneModule(SceneProcessing::s_sceneBuilderModule);
DeactivateSceneModule(SceneProcessing::s_sceneDataModule);
DeactivateSceneModule(SceneProcessing::s_sceneCoreModule);
}
@@ -140,7 +140,7 @@ namespace AZ
{
ReflectSceneModule(context, SceneProcessing::s_sceneCoreModule);
ReflectSceneModule(context, SceneProcessing::s_sceneDataModule);
ReflectSceneModule(context, SceneProcessing::s_fbxSceneBuilderModule);
ReflectSceneModule(context, SceneProcessing::s_sceneBuilderModule);
SoftNameSetting::Reflect(context);
NodeSoftNameSetting::Reflect(context);