FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -2,7 +2,7 @@ The Scene Logging Example demonstrates how to extend the SceneAPI by adding addi
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a collection of libraries that handle loading scene files and converting content to data that the Open 3D Engine and its editor can load.
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The following approach is used:
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1. The FbxSceneBuilder and SceneData load and convert the scene file (for example, .fbx) into a graph that is stored in memory.
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1. The SceneBuilder and SceneData load and convert the scene file (for example, .fbx) into a graph that is stored in memory.
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2. SceneCore and SceneData are used to create a manifest with instructions about how to export the file.
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3. SceneData analyzes the manifest and memory graph and creates defaults.
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4. Scene Settings allows updates to the manifest through a UI.
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