FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 15:46:55 -07:00
committed by GitHub
parent 328a0f09a5
commit 73522e90c9
83 changed files with 475 additions and 559 deletions
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@@ -2,7 +2,7 @@ The Scene Logging Example demonstrates how to extend the SceneAPI by adding addi
a collection of libraries that handle loading scene files and converting content to data that the Open 3D Engine and its editor can load.
The following approach is used:
1. The FbxSceneBuilder and SceneData load and convert the scene file (for example, .fbx) into a graph that is stored in memory.
1. The SceneBuilder and SceneData load and convert the scene file (for example, .fbx) into a graph that is stored in memory.
2. SceneCore and SceneData are used to create a manifest with instructions about how to export the file.
3. SceneData analyzes the manifest and memory graph and creates defaults.
4. Scene Settings allows updates to the manifest through a UI.