FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 15:46:55 -07:00
committed by GitHub
parent 328a0f09a5
commit 73522e90c9
83 changed files with 475 additions and 559 deletions
@@ -27,7 +27,7 @@ namespace AZ
{
class IGraphObject;
}
namespace FbxSceneBuilder
namespace SceneBuilder
{
struct QueueNode;
struct ImportContext;
@@ -58,8 +58,8 @@ namespace AZ
class NodeIndex
{
friend class SceneGraph;
friend struct FbxSceneBuilder::QueueNode;
friend struct FbxSceneBuilder::ImportContext;
friend struct SceneBuilder::QueueNode;
friend struct SceneBuilder::ImportContext;
public:
// Type needs to be able to store an index in a NodeHeader (currently 21-bits).
using IndexType = uint32_t;