FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzTest/AzTest.h>
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#include <AzCore/Module/DynamicModuleHandle.h>
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#include <AzCore/Memory/SystemAllocator.h>
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class SceneBuilderTestEnvironment
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: public AZ::Test::ITestEnvironment
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{
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public:
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virtual ~SceneBuilderTestEnvironment()
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{}
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protected:
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void SetupEnvironment() override
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{
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AZ::AllocatorInstance<AZ::SystemAllocator>::Create();
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sceneCoreModule = AZ::DynamicModuleHandle::Create("SceneCore");
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AZ_Assert(sceneCoreModule, "SceneBuilder unit tests failed to create SceneCore module.");
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bool loaded = sceneCoreModule->Load(false);
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AZ_Assert(loaded, "SceneBuilder unit tests failed to load SceneCore module.");
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auto init = sceneCoreModule->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
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AZ_Assert(init, "SceneBuilder unit tests failed to find the initialization function the SceneCore module.");
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(*init)(AZ::Environment::GetInstance());
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sceneDataModule = AZ::DynamicModuleHandle::Create("SceneData");
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AZ_Assert(sceneDataModule, "SceneData unit tests failed to create SceneData module.");
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loaded = sceneDataModule->Load(false);
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AZ_Assert(loaded, "SceneBuilder unit tests failed to load SceneData module.");
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init = sceneDataModule->GetFunction<AZ::InitializeDynamicModuleFunction>(AZ::InitializeDynamicModuleFunctionName);
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AZ_Assert(init, "SceneBuilder unit tests failed to find the initialization function the SceneData module.");
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(*init)(AZ::Environment::GetInstance());
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}
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void TeardownEnvironment() override
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{
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auto uninit = sceneDataModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
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AZ_Assert(uninit, "SceneBuilder unit tests failed to find the uninitialization function the SceneData module.");
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(*uninit)();
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sceneDataModule.reset();
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uninit = sceneCoreModule->GetFunction<AZ::UninitializeDynamicModuleFunction>(AZ::UninitializeDynamicModuleFunctionName);
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AZ_Assert(uninit, "SceneBuilder unit tests failed to find the uninitialization function the SceneCore module.");
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(*uninit)();
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sceneCoreModule.reset();
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AZ::AllocatorInstance<AZ::SystemAllocator>::Destroy();
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}
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private:
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AZStd::unique_ptr<AZ::DynamicModuleHandle> sceneCoreModule;
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AZStd::unique_ptr<AZ::DynamicModuleHandle> sceneDataModule;
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};
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AZ_UNIT_TEST_HOOK(new SceneBuilderTestEnvironment);
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