FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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#pragma once
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <SceneAPI/FbxSDKWrapper/FbxSkinWrapper.h>
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#include <SceneAPI/FbxSceneBuilder/Tests/TestFbxNode.h>
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namespace AZ
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{
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namespace FbxSDKWrapper
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{
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class TestFbxSkin
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: public FbxSkinWrapper
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{
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public:
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~TestFbxSkin() override = default;
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const char* GetName() const override;
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int GetClusterCount() const override;
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int GetClusterControlPointIndicesCount(int index) const override;
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int GetClusterControlPointIndex(int clusterIndex, int pointIndex) const override;
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double GetClusterControlPointWeight(int clusterIndex, int pointIndex) const override;
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AZStd::shared_ptr<const FbxNodeWrapper> GetClusterLink(int index) const override;
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void SetName(const char* name);
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void CreateSkinWeightData(AZStd::vector<AZStd::string>& boneNames, AZStd::vector<AZStd::vector<double>>& weights, AZStd::vector<AZStd::vector<int>>& controlPointIndices);
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void CreateExpectSkinWeightData(AZStd::vector<AZStd::vector<int>>& boneIds, AZStd::vector<AZStd::vector<float>>& weights);
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size_t GetExpectedVertexCount() const;
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size_t GetExpectedLinkCount(size_t vertexIndex) const;
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int GetExpectedSkinLinkBoneId(size_t vertexIndex, size_t linkIndex) const;
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float GetExpectedSkinLinkWeight(size_t vertexIndex, size_t linkIndex) const;
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protected:
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AZStd::string m_name;
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AZStd::vector<AZStd::shared_ptr<FbxSDKWrapper::TestFbxNode>> m_links;
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AZStd::vector<AZStd::vector<double>> m_weights;
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AZStd::vector<AZStd::vector<int>> m_controlPointIndices;
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AZStd::vector<AZStd::vector<int>> m_expectedBoneIds;
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AZStd::vector<AZStd::vector<float>> m_expectedWeights;
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};
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}
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}
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