FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#pragma once
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#include <AzCore/std/smart_ptr/unique_ptr.h>
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#include <AzCore/std/smart_ptr/shared_ptr.h>
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#include <SceneAPI/SceneCore/Components/LoadingComponent.h>
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#include <SceneAPI/SceneCore/Containers/SceneGraph.h>
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#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
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#include <SceneAPI/SceneBuilder/SceneSystem.h>
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#include <SceneAPI/SDKWrapper/SceneWrapper.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace Containers
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{
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class Scene;
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}
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namespace SceneBuilder
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{
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class SceneImporter
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: public SceneCore::LoadingComponent
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{
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public:
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AZ_COMPONENT(SceneImporter, "{D5EE21B6-8B73-45BF-B711-31346E0BEDB3}", SceneCore::LoadingComponent);
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SceneImporter();
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~SceneImporter() override = default;
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static void Reflect(ReflectContext* context);
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Events::ProcessingResult ImportProcessing(Events::ImportEventContext& context);
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protected:
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bool ConvertScene(Containers::Scene& scene) const;
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void SanitizeNodeName(AZStd::string& nodeName) const;
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AZStd::unique_ptr<SDKScene::SceneWrapperBase> m_sceneWrapper;
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AZStd::shared_ptr<SceneSystem> m_sceneSystem;
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};
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} // namespace SceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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