FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Casting/numeric_cast.h>
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#include <AzCore/Debug/Trace.h>
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#include <AzCore/Math/Transform.h>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/std/containers/queue.h>
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#include <AzCore/std/string/string.h>
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#include <AzCore/std/string/conversions.h>
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#include <AzCore/std/smart_ptr/make_shared.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneBuilder/SceneImporter.h>
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#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
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#include <SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h>
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#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
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#include <SceneAPI/SceneBuilder/Importers/Utilities/RenamedNodesMap.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Utilities/Reporting.h>
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#include <SceneAPI/SceneData/GraphData/TransformData.h>
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#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
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#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneBuilder
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{
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struct QueueNode
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{
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std::shared_ptr<SDKNode::NodeWrapper> m_node;
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Containers::SceneGraph::NodeIndex m_parent;
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QueueNode() = delete;
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QueueNode(std::shared_ptr<SDKNode::NodeWrapper>&& node, Containers::SceneGraph::NodeIndex parent)
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: m_node(std::move(node))
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, m_parent(parent)
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{
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}
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};
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SceneImporter::SceneImporter()
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: m_sceneSystem(new SceneSystem())
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{
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m_sceneWrapper = AZStd::make_unique<AssImpSDKWrapper::AssImpSceneWrapper>();
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BindToCall(&SceneImporter::ImportProcessing);
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}
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void SceneImporter::Reflect(ReflectContext* context)
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{
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<SceneImporter, SceneCore::LoadingComponent>()->Version(2); // SPEC-5776
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}
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}
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Events::ProcessingResult SceneImporter::ImportProcessing(Events::ImportEventContext& context)
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{
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m_sceneWrapper->Clear();
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if (!m_sceneWrapper->LoadSceneFromFile(context.GetInputDirectory().c_str()))
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{
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return Events::ProcessingResult::Failure;
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}
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typedef AZStd::function<bool(Containers::Scene & scene)> ConvertFunc;
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ConvertFunc convertFunc;
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m_sceneSystem->Set(m_sceneWrapper.get());
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if (!azrtti_istypeof<AssImpSDKWrapper::AssImpSceneWrapper>(m_sceneWrapper.get()))
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{
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return Events::ProcessingResult::Failure;
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}
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convertFunc = AZStd::bind(&SceneImporter::ConvertScene, this, AZStd::placeholders::_1);
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if (convertFunc(context.GetScene()))
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{
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return Events::ProcessingResult::Success;
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}
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else
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{
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return Events::ProcessingResult::Failure;
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}
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}
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bool SceneImporter::ConvertScene(Containers::Scene& scene) const
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{
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std::shared_ptr<SDKNode::NodeWrapper> sceneRoot = m_sceneWrapper->GetRootNode();
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if (!sceneRoot)
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{
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return false;
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}
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const AssImpSDKWrapper::AssImpSceneWrapper* assImpSceneWrapper = azrtti_cast <AssImpSDKWrapper::AssImpSceneWrapper*>(m_sceneWrapper.get());
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AZStd::pair<AssImpSDKWrapper::AssImpSceneWrapper::AxisVector, int32_t> upAxisAndSign = assImpSceneWrapper->GetUpVectorAndSign();
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if (upAxisAndSign.second <= 0)
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{
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AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Negative scene orientation is not a currently supported orientation.");
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return false;
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}
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switch (upAxisAndSign.first)
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{
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case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::X:
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scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::XUp);
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break;
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case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::Y:
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scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::YUp);
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break;
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case AssImpSDKWrapper::AssImpSceneWrapper::AxisVector::Z:
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scene.SetOriginalSceneOrientation(Containers::Scene::SceneOrientation::ZUp);
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break;
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default:
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AZ_TracePrintf(SceneAPI::Utilities::ErrorWindow, "Unknown scene orientation, %d.", upAxisAndSign.first);
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AZ_Assert(false, "Unknown scene orientation, %d.", upAxisAndSign.first);
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break;
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}
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AZStd::queue<SceneBuilder::QueueNode> nodes;
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nodes.emplace(AZStd::move(sceneRoot), scene.GetGraph().GetRoot());
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RenamedNodesMap nodeNameMap;
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while (!nodes.empty())
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{
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SceneBuilder::QueueNode& node = nodes.front();
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AZ_Assert(node.m_node, "Empty asset importer node queued");
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if (!nodeNameMap.RegisterNode(node.m_node, scene.GetGraph(), node.m_parent))
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{
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AZ_TracePrintf(Utilities::ErrorWindow, "Failed to register asset importer node in name table.");
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// Skip this node since it could not be registered
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nodes.pop();
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continue;
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}
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AZStd::string nodeName = nodeNameMap.GetNodeName(node.m_node);
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SanitizeNodeName(nodeName);
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AZ_TraceContext("SceneAPI Node Name", nodeName);
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Containers::SceneGraph::NodeIndex newNode = scene.GetGraph().AddChild(node.m_parent, nodeName.c_str());
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AZ_Error(Utilities::ErrorWindow, newNode.IsValid(), "Failed to add Asset Importer node to scene graph");
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if (!newNode.IsValid())
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{
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continue;
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}
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AssImpNodeEncounteredContext sourceNodeEncountered(scene, newNode, *assImpSceneWrapper, *m_sceneSystem, nodeNameMap, *azrtti_cast<AZ::AssImpSDKWrapper::AssImpNodeWrapper*>(node.m_node.get()));
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Events::ProcessingResultCombiner nodeResult;
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nodeResult += Events::Process(sourceNodeEncountered);
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// If no importer created data, we still create an empty node that may eventually contain a transform
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if (sourceNodeEncountered.m_createdData.empty())
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{
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AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Success,
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"Importers returned success but no data was created");
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AZStd::shared_ptr<DataTypes::IGraphObject> nullData(nullptr);
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sourceNodeEncountered.m_createdData.emplace_back(nullData);
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nodeResult += Events::ProcessingResult::Success;
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}
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// Create single node since only one piece of graph data was created
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if (sourceNodeEncountered.m_createdData.size() == 1)
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{
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AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Ignored,
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"An importer created data, but did not return success");
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if (nodeResult.GetResult() == Events::ProcessingResult::Failure)
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{
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AZ_TracePrintf(Utilities::ErrorWindow, "One or more importers failed to create data.");
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}
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AssImpSceneDataPopulatedContext dataProcessed(sourceNodeEncountered,
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sourceNodeEncountered.m_createdData[0], nodeName.c_str());
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Events::ProcessingResult result = AddDataNodeWithContexts(dataProcessed);
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if (result != Events::ProcessingResult::Failure)
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{
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newNode = dataProcessed.m_currentGraphPosition;
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}
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}
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// Create an empty parent node and place all data under it. The remaining
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// tree will be built off of this as the logical parent
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else
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{
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AZ_Assert(nodeResult.GetResult() != Events::ProcessingResult::Ignored,
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"%i importers created data, but did not return success",
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sourceNodeEncountered.m_createdData.size());
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if (nodeResult.GetResult() == Events::ProcessingResult::Failure)
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{
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AZ_TracePrintf(Utilities::ErrorWindow, "One or more importers failed to create data.");
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}
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size_t offset = nodeName.length();
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for (size_t i = 0; i < sourceNodeEncountered.m_createdData.size(); ++i)
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{
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nodeName += '_';
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nodeName += AZStd::to_string(aznumeric_cast<AZ::u64>(i + 1));
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Containers::SceneGraph::NodeIndex subNode =
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scene.GetGraph().AddChild(newNode, nodeName.c_str());
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AZ_Assert(subNode.IsValid(), "Failed to create new scene sub node");
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AssImpSceneDataPopulatedContext dataProcessed(sourceNodeEncountered,
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sourceNodeEncountered.m_createdData[i], nodeName);
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dataProcessed.m_currentGraphPosition = subNode;
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AddDataNodeWithContexts(dataProcessed);
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// Remove the temporary extension again.
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nodeName.erase(offset, nodeName.length() - offset);
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}
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}
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AZ_Assert(nodeResult.GetResult() == Events::ProcessingResult::Success,
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"No importers successfully added processed scene data.");
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AZ_Assert(newNode != node.m_parent,
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"Failed to update current graph position during data processing.");
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int childCount = node.m_node->GetChildCount();
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for (int i = 0; i < childCount; ++i)
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{
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std::shared_ptr<AssImpSDKWrapper::AssImpNodeWrapper> child = std::make_shared<AssImpSDKWrapper::AssImpNodeWrapper>(node.m_node->GetChild(i)->GetAssImpNode());
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if (child)
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{
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nodes.emplace(AZStd::move(child), newNode);
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}
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}
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nodes.pop();
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};
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Events::ProcessingResult result = Events::Process<AssImpFinalizeSceneContext>(scene, *assImpSceneWrapper, *m_sceneSystem, nodeNameMap);
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if (result == Events::ProcessingResult::Failure)
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{
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return false;
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}
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return true;
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}
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void SceneImporter::SanitizeNodeName(AZStd::string& nodeName) const
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{
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// Replace % with something else so it is safe for use in printfs.
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AZStd::replace(nodeName.begin(), nodeName.end(), '%', '_');
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}
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} // namespace SceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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