FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AssetProcessor/AssetBuilderSDK/AssetBuilderSDK/AssetBuilderSDK.h>
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#include <AzCore/Serialization/EditContextConstants.inl>
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#include <AzCore/Serialization/SerializeContext.h>
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#include <AzCore/Serialization/Json/JsonSerialization.h>
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#include <AzCore/Settings/SettingsRegistry.h>
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#include <AzCore/StringFunc/StringFunc.h>
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#include <SceneAPI/SceneBuilder/SceneImportRequestHandler.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Events/CallProcessorBus.h>
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#include <SceneAPI/SceneCore/Events/ImportEventContext.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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void SceneImporterSettings::Reflect(AZ::ReflectContext* context)
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{
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if (auto serializeContext = azrtti_cast<AZ::SerializeContext*>(context); serializeContext)
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{
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serializeContext->Class<SceneImporterSettings>()
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->Version(2)
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->Field("SupportedFileTypeExtensions", &SceneImporterSettings::m_supportedFileTypeExtensions);
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}
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}
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void SceneImportRequestHandler::Activate()
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{
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if (auto* settingsRegistry = AZ::SettingsRegistry::Get())
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{
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settingsRegistry->GetObject(m_settings, "/O3DE/SceneAPI/AssetImporter");
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}
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BusConnect();
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}
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void SceneImportRequestHandler::Deactivate()
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{
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BusDisconnect();
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}
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void SceneImportRequestHandler::Reflect(ReflectContext* context)
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{
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SceneImporterSettings::Reflect(context);
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SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
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if (serializeContext)
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{
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serializeContext->Class<SceneImportRequestHandler, AZ::Component>()->Version(1)->Attribute(
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AZ::Edit::Attributes::SystemComponentTags,
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AZStd::vector<AZ::Crc32>(
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{AssetBuilderSDK::ComponentTags::AssetBuilder,
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AssetImportRequest::GetAssetImportRequestComponentTag()}));
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}
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}
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void SceneImportRequestHandler::GetSupportedFileExtensions(AZStd::unordered_set<AZStd::string>& extensions)
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{
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extensions.insert(m_settings.m_supportedFileTypeExtensions.begin(), m_settings.m_supportedFileTypeExtensions.end());
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}
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Events::LoadingResult SceneImportRequestHandler::LoadAsset(Containers::Scene& scene, const AZStd::string& path, const Uuid& guid, [[maybe_unused]] RequestingApplication requester)
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{
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AZStd::string extension;
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StringFunc::Path::GetExtension(path.c_str(), extension);
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AZStd::to_lower(extension.begin(), extension.end());
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if (!m_settings.m_supportedFileTypeExtensions.contains(extension))
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{
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return Events::LoadingResult::Ignored;
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}
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scene.SetSource(path, guid);
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// Push contexts
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Events::ProcessingResultCombiner contextResult;
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contextResult += Events::Process<Events::PreImportEventContext>(path);
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contextResult += Events::Process<Events::ImportEventContext>(path, scene);
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contextResult += Events::Process<Events::PostImportEventContext>(scene);
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if (contextResult.GetResult() == Events::ProcessingResult::Success)
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{
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return Events::LoadingResult::AssetLoaded;
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}
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else
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{
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return Events::LoadingResult::AssetFailure;
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}
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}
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void SceneImportRequestHandler::GetProvidedServices(ComponentDescriptor::DependencyArrayType& provided)
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{
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provided.emplace_back(AZ_CRC_CE("AssetImportRequestHandler"));
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}
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} // namespace SceneAPI
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} // namespace AZ
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