FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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/*
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* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
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*
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* SPDX-License-Identifier: Apache-2.0 OR MIT
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*
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*/
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#include <AzCore/Math/Transform.h>
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#include <AzToolsFramework/Debug/TraceContext.h>
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#include <SceneAPI/SceneBuilder/ImportContexts/AssImpImportContexts.h>
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#include <SceneAPI/SceneBuilder/Importers/ImporterUtilities.h>
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#include <SceneAPI/SceneCore/Containers/Scene.h>
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#include <SceneAPI/SceneCore/Containers/Views/PairIterator.h>
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#include <SceneAPI/SceneCore/Containers/Views/SceneGraphDownwardsIterator.h>
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#include <SceneAPI/SceneData/GraphData/AnimationData.h>
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#include <SceneAPI/SceneData/GraphData/BoneData.h>
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#include <SceneAPI/SceneData/GraphData/MaterialData.h>
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#include <SceneAPI/SceneData/GraphData/MeshData.h>
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#include <SceneAPI/SceneData/GraphData/MeshVertexColorData.h>
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#include <SceneAPI/SceneData/GraphData/MeshVertexUVData.h>
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#include <SceneAPI/SceneData/GraphData/SkinWeightData.h>
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#include <SceneAPI/SceneData/GraphData/TransformData.h>
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namespace AZ
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{
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namespace SceneAPI
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{
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namespace SceneBuilder
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{
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static const float g_sceneUtilityEqualityEpsilon = 0.001f;
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CoreProcessingResult AddDataNodeWithContexts(SceneDataPopulatedContextBase& dataPopulated)
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{
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AZ_TraceContext("Node Name", dataPopulated.m_dataName);
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const char* nodeTypeName = dataPopulated.m_graphData ? dataPopulated.m_graphData->RTTI_GetTypeName() : "Null";
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AZ_TraceContext("Node Type", (!nodeTypeName || nodeTypeName[0] == '\0' ? "Null" : nodeTypeName));
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Events::ProcessingResultCombiner nodeResults;
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nodeResults += Events::Process(dataPopulated);
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dataPopulated.m_scene.GetGraph().SetContent(dataPopulated.m_currentGraphPosition,
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AZStd::move(dataPopulated.m_graphData));
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if (azrtti_istypeof<AssImpSceneDataPopulatedContext>(dataPopulated))
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{
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AssImpSceneDataPopulatedContext* dataPopulatedContext = azrtti_cast<AssImpSceneDataPopulatedContext*>(&dataPopulated);
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AssImpSceneNodeAppendedContext nodeAppended(*dataPopulatedContext, dataPopulated.m_currentGraphPosition);
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nodeResults += Events::Process(nodeAppended);
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AssImpSceneNodeAddedAttributesContext addedAttributes(nodeAppended);
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nodeResults += Events::Process(addedAttributes);
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AssImpSceneNodeFinalizeContext finalizeNode(addedAttributes);
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nodeResults += Events::Process(finalizeNode);
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}
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return nodeResults.GetResult();
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}
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CoreProcessingResult AddAttributeDataNodeWithContexts(SceneAttributeDataPopulatedContextBase& dataPopulated)
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{
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AZ_TraceContext("Node Name", dataPopulated.m_dataName);
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const char* nodeTypeName = dataPopulated.m_graphData ? dataPopulated.m_graphData->RTTI_GetTypeName() : "Null";
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AZ_TraceContext("Node Type", (!nodeTypeName || nodeTypeName[0] == '\0' ? "Null" : nodeTypeName));
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Events::ProcessingResultCombiner nodeResults;
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nodeResults += Events::Process(dataPopulated);
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dataPopulated.m_scene.GetGraph().MakeEndPoint(dataPopulated.m_currentGraphPosition);
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dataPopulated.m_scene.GetGraph().SetContent(dataPopulated.m_currentGraphPosition,
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AZStd::move(dataPopulated.m_graphData));
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if (azrtti_istypeof<AssImpSceneAttributeDataPopulatedContext>(dataPopulated))
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{
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AssImpSceneAttributeDataPopulatedContext* dataPopulatedContext = azrtti_cast<AssImpSceneAttributeDataPopulatedContext*>(&dataPopulated);
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AssImpSceneAttributeNodeAppendedContext nodeAppended(*dataPopulatedContext, dataPopulated.m_currentGraphPosition);
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nodeResults += Events::Process(nodeAppended);
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}
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return nodeResults.GetResult();
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}
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bool AreSceneGraphsEqual(const CoreSceneGraph& lhsGraph, const CoreSceneGraph& rhsGraph)
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{
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auto lhsContentStorage = lhsGraph.GetContentStorage();
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auto lhsNameStorage = lhsGraph.GetNameStorage();
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auto lhsNameContentView = Containers::Views::MakePairView(lhsNameStorage, lhsContentStorage);
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Containers::SceneGraph::NodeIndex lhsRootIndex = lhsGraph.GetRoot();
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auto lhsDownwardView =
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Containers::Views::MakeSceneGraphDownwardsView<Containers::Views::BreadthFirst>(lhsGraph, lhsRootIndex,
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lhsNameContentView.begin(), true);
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auto rhsContentStorage = rhsGraph.GetContentStorage();
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auto rhsNameStorage = rhsGraph.GetNameStorage();
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auto rhsNameContentView = Containers::Views::MakePairView(rhsNameStorage, rhsContentStorage);
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Containers::SceneGraph::NodeIndex rhsRootIndex = rhsGraph.GetRoot();
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auto rhsDownwardView =
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Containers::Views::MakeSceneGraphDownwardsView<Containers::Views::BreadthFirst>(rhsGraph, rhsRootIndex,
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rhsNameContentView.begin(), true);
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auto lhsIt = lhsDownwardView.begin();
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auto rhsIt = rhsDownwardView.begin();
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while (lhsIt != lhsDownwardView.end() && rhsIt != rhsDownwardView.end())
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{
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if (!IsGraphDataEqual(lhsIt->second, rhsIt->second))
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{
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return false;
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}
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if (lhsIt->first != rhsIt->first)
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{
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return false;
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}
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++lhsIt;
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++rhsIt;
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}
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return (lhsIt == lhsDownwardView.end() && rhsIt == rhsDownwardView.end());
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}
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bool operator==(const SceneData::GraphData::MeshData& lhs,
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const SceneData::GraphData::MeshData& rhs)
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{
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if (lhs.GetVertexCount() != rhs.GetVertexCount())
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{
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return false;
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}
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if (lhs.HasNormalData() != rhs.HasNormalData())
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{
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return false;
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}
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if (lhs.GetFaceCount() != rhs.GetFaceCount())
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{
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return false;
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}
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bool hasNormals = lhs.HasNormalData();
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unsigned int vertexCount = lhs.GetVertexCount();
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for (unsigned int vertexIndex = 0; vertexIndex < vertexCount; ++vertexIndex)
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{
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if (lhs.GetPosition(vertexIndex) != rhs.GetPosition(vertexIndex))
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{
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return false;
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}
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if (hasNormals && (lhs.GetNormal(vertexIndex) != rhs.GetNormal(vertexIndex)))
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{
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return false;
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}
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}
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unsigned int faceCount = lhs.GetFaceCount();
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for (unsigned int faceIndex = 0; faceIndex < faceCount; ++faceIndex)
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{
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if (lhs.GetFaceMaterialId(faceIndex) != rhs.GetFaceMaterialId(faceIndex))
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{
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return false;
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}
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if (lhs.GetFaceInfo(faceIndex) != rhs.GetFaceInfo(faceIndex))
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{
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return false;
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}
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}
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return true;
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}
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bool operator==(const SceneData::GraphData::SkinWeightData& lhs,
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const SceneData::GraphData::SkinWeightData& rhs)
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{
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if (lhs.GetVertexCount() != rhs.GetVertexCount())
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{
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return false;
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}
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if (lhs.GetBoneCount() != rhs.GetBoneCount())
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{
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return false;
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}
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size_t vertexCount = lhs.GetVertexCount();
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for (size_t vertexIndex = 0; vertexIndex < vertexCount; ++vertexIndex)
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{
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if (lhs.GetLinkCount(vertexIndex) != rhs.GetLinkCount(vertexIndex))
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{
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return false;
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}
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size_t linkCount = lhs.GetLinkCount(vertexIndex);
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for (size_t linkIndex = 0; linkIndex < linkCount; ++linkIndex)
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{
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const DataTypes::ISkinWeightData::Link lhsLink = lhs.GetLink(vertexIndex, linkIndex);
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const DataTypes::ISkinWeightData::Link rhsLink = rhs.GetLink(vertexIndex, linkIndex);
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if (lhsLink.boneId != rhsLink.boneId || !IsClose(lhsLink.weight, rhsLink.weight, g_sceneUtilityEqualityEpsilon))
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{
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return false;
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}
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if (lhs.GetBoneName(lhsLink.boneId) != rhs.GetBoneName(rhsLink.boneId))
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{
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return false;
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}
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}
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}
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return true;
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}
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bool operator==(const SceneData::GraphData::BoneData& lhs,
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const SceneData::GraphData::BoneData& rhs)
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{
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return (lhs.GetWorldTransform() == rhs.GetWorldTransform());
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}
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bool operator==(const DataTypes::Color& lhs, const DataTypes::Color& rhs)
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{
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if (!IsClose(lhs.alpha, rhs.alpha, g_sceneUtilityEqualityEpsilon) ||
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!IsClose(lhs.blue, rhs.blue, g_sceneUtilityEqualityEpsilon) ||
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!IsClose(lhs.green, rhs.green, g_sceneUtilityEqualityEpsilon) ||
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!IsClose(lhs.red, rhs.red, g_sceneUtilityEqualityEpsilon))
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{
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return false;
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}
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return true;
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}
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bool operator!=(const DataTypes::Color& lhs, const DataTypes::Color& rhs)
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{
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return !(lhs == rhs);
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}
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bool operator==(const SceneData::GraphData::MeshVertexColorData& lhs,
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const SceneData::GraphData::MeshVertexColorData& rhs)
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{
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if (lhs.GetCount() != rhs.GetCount())
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{
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return false;
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}
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size_t colorCount = lhs.GetCount();
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for (size_t colorIndex = 0; colorIndex < colorCount; ++colorIndex)
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{
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if (lhs.GetColor(colorIndex) != rhs.GetColor(colorIndex))
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{
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return false;
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}
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}
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return true;
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}
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bool operator==(const SceneData::GraphData::MeshVertexUVData& lhs,
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const SceneData::GraphData::MeshVertexUVData& rhs)
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{
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if (lhs.GetCount() != rhs.GetCount())
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{
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return false;
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}
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size_t uvCount = lhs.GetCount();
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for (size_t uvIndex = 0; uvIndex < uvCount; ++uvIndex)
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{
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if (lhs.GetUV(uvIndex) != rhs.GetUV(uvIndex))
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{
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return false;
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}
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}
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return true;
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}
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bool operator==(const SceneData::GraphData::MaterialData& lhs,
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const SceneData::GraphData::MaterialData& rhs)
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{
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if (lhs.IsNoDraw() != rhs.IsNoDraw())
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{
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return false;
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}
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if (lhs.GetTexture(DataTypes::IMaterialData::TextureMapType::Diffuse) !=
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rhs.GetTexture(DataTypes::IMaterialData::TextureMapType::Diffuse))
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{
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return false;
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}
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if (lhs.GetTexture(DataTypes::IMaterialData::TextureMapType::Specular) !=
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rhs.GetTexture(DataTypes::IMaterialData::TextureMapType::Specular))
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{
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return false;
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}
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if (lhs.GetTexture(DataTypes::IMaterialData::TextureMapType::Bump) !=
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rhs.GetTexture(DataTypes::IMaterialData::TextureMapType::Bump))
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{
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return false;
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}
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return true;
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}
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bool operator==(const SceneData::GraphData::TransformData& lhs,
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const SceneData::GraphData::TransformData& rhs)
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{
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return lhs.GetMatrix() == rhs.GetMatrix();
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}
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bool operator==(const SceneData::GraphData::AnimationData& lhs,
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const SceneData::GraphData::AnimationData& rhs)
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{
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if (lhs.GetKeyFrameCount() != rhs.GetKeyFrameCount())
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{
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return false;
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}
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size_t keyFrameCount = lhs.GetKeyFrameCount();
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for (size_t keyFrameIndex = 0; keyFrameIndex < keyFrameCount; ++keyFrameIndex)
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{
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if (lhs.GetKeyFrame(keyFrameIndex) != rhs.GetKeyFrame(keyFrameIndex))
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{
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return false;
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}
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}
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return true;
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}
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bool IsGraphDataEqual(const AZStd::shared_ptr<const DataTypes::IGraphObject>& lhs,
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const AZStd::shared_ptr<const DataTypes::IGraphObject>& rhs)
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{
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// If both are null, they are considered equal
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if (!lhs && !rhs)
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{
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return true;
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}
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// If only one is null, they are considered not equal
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if (!lhs || !rhs)
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{
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return false;
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}
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// If they have disparate types they are considered not equal
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if (lhs->RTTI_GetType() != rhs->RTTI_GetType())
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{
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return false;
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}
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if (lhs->RTTI_IsTypeOf(SceneData::GraphData::BoneData::TYPEINFO_Uuid()))
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{
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const SceneData::GraphData::BoneData* lhsBone =
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azrtti_cast<const SceneData::GraphData::BoneData*>(lhs.get());
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const SceneData::GraphData::BoneData* rhsBone =
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azrtti_cast<const SceneData::GraphData::BoneData*>(rhs.get());
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return (*lhsBone == *rhsBone);
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}
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else if (lhs->RTTI_IsTypeOf(SceneData::GraphData::MeshData::TYPEINFO_Uuid()))
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{
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const SceneData::GraphData::MeshData* lhsMesh =
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azrtti_cast<const SceneData::GraphData::MeshData*>(lhs.get());
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const SceneData::GraphData::MeshData* rhsMesh =
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azrtti_cast<const SceneData::GraphData::MeshData*>(rhs.get());
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return (*lhsMesh == *rhsMesh);
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}
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else if (lhs->RTTI_IsTypeOf(SceneData::GraphData::SkinWeightData::TYPEINFO_Uuid()))
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{
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const SceneData::GraphData::SkinWeightData* lhsSkinWeights =
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azrtti_cast<const SceneData::GraphData::SkinWeightData*>(lhs.get());
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const SceneData::GraphData::SkinWeightData* rhsSkinWeights =
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azrtti_cast<const SceneData::GraphData::SkinWeightData*>(rhs.get());
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return (*lhsSkinWeights == *rhsSkinWeights);
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}
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else if (lhs->RTTI_IsTypeOf(SceneData::GraphData::MeshVertexColorData::TYPEINFO_Uuid()))
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{
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const SceneData::GraphData::MeshVertexColorData* lhsColorData =
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azrtti_cast<const SceneData::GraphData::MeshVertexColorData*>(lhs.get());
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const SceneData::GraphData::MeshVertexColorData* rhsColorData =
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azrtti_cast<const SceneData::GraphData::MeshVertexColorData*>(rhs.get());
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return (*lhsColorData == *rhsColorData);
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}
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else if (lhs->RTTI_IsTypeOf(SceneData::GraphData::MeshVertexUVData::TYPEINFO_Uuid()))
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{
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const SceneData::GraphData::MeshVertexUVData* lhsUVData =
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azrtti_cast<const SceneData::GraphData::MeshVertexUVData*>(lhs.get());
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const SceneData::GraphData::MeshVertexUVData* rhsUVData =
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azrtti_cast<const SceneData::GraphData::MeshVertexUVData*>(rhs.get());
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return (*lhsUVData == *rhsUVData);
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}
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else if (lhs->RTTI_IsTypeOf(SceneData::GraphData::MaterialData::TYPEINFO_Uuid()))
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{
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const SceneData::GraphData::MaterialData* lhsMaterialData =
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azrtti_cast<const SceneData::GraphData::MaterialData*>(lhs.get());
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const SceneData::GraphData::MaterialData* rhsMaterialData =
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azrtti_cast<const SceneData::GraphData::MaterialData*>(rhs.get());
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return (*lhsMaterialData == *rhsMaterialData);
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}
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else if (lhs->RTTI_IsTypeOf(SceneData::GraphData::TransformData::TYPEINFO_Uuid()))
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{
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const SceneData::GraphData::TransformData* lhsTransform =
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azrtti_cast<const SceneData::GraphData::TransformData*>(lhs.get());
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const SceneData::GraphData::TransformData* rhsTransform =
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azrtti_cast<const SceneData::GraphData::TransformData*>(rhs.get());
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return (*lhsTransform == *rhsTransform);
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}
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else if (lhs->RTTI_IsTypeOf(SceneData::GraphData::AnimationData::TYPEINFO_Uuid()))
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{
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const SceneData::GraphData::AnimationData* lhsAnimation =
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azrtti_cast<const SceneData::GraphData::AnimationData*>(lhs.get());
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const SceneData::GraphData::AnimationData* rhsAnimation =
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azrtti_cast<const SceneData::GraphData::AnimationData*>(rhs.get());
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return (*lhsAnimation == *rhsAnimation);
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}
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return true;
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}
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} // namespace SceneBuilder
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} // namespace SceneAPI
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} // namespace AZ
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