FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 15:46:55 -07:00
committed by GitHub
parent 328a0f09a5
commit 73522e90c9
83 changed files with 475 additions and 559 deletions
@@ -0,0 +1,62 @@
/*
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
*
* SPDX-License-Identifier: Apache-2.0 OR MIT
*
*/
#include <assimp/scene.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzCore/std/smart_ptr/make_shared.h>
#include <AzToolsFramework/Debug/TraceContext.h>
#include <SceneAPI/SceneBuilder/Importers/AssImpImporterUtilities.h>
#include <SceneAPI/SceneBuilder/Importers/AssImpSkinImporter.h>
#include <SceneAPI/SceneBuilder/Importers/Utilities/AssImpMeshImporterUtilities.h>
#include <SceneAPI/SceneData/GraphData/SkinMeshData.h>
#include <SceneAPI/SDKWrapper/AssImpNodeWrapper.h>
#include <SceneAPI/SDKWrapper/AssImpSceneWrapper.h>
namespace AZ
{
namespace SceneAPI
{
namespace SceneBuilder
{
AssImpSkinImporter::AssImpSkinImporter()
{
BindToCall(&AssImpSkinImporter::ImportSkin);
}
void AssImpSkinImporter::Reflect(ReflectContext* context)
{
SerializeContext* serializeContext = azrtti_cast<SerializeContext*>(context);
if (serializeContext)
{
serializeContext->Class<AssImpSkinImporter, SceneCore::LoadingComponent>()->Version(1);
}
}
Events::ProcessingResult AssImpSkinImporter::ImportSkin(AssImpNodeEncounteredContext& context)
{
AZ_TraceContext("Importer", "Skin");
const aiNode* currentNode = context.m_sourceNode.GetAssImpNode();
const aiScene* scene = context.m_sourceScene.GetAssImpScene();
if (!context.m_sourceNode.ContainsMesh() || !IsSkinnedMesh(*currentNode, *scene))
{
return Events::ProcessingResult::Ignored;
}
if (BuildSceneMeshFromAssImpMesh(currentNode, scene, context.m_sourceSceneSystem, context.m_createdData, [] {
return AZStd::make_shared<SceneData::GraphData::SkinMeshData>();
}))
{
return Events::ProcessingResult::Success;
}
return Events::ProcessingResult::Failure;
}
} // namespace SceneBuilder
} // namespace SceneAPI
} // namespace AZ