FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,119 @@
|
||||
/*
|
||||
* Copyright (c) Contributors to the Open 3D Engine Project. For complete copyright and license terms please see the LICENSE at the root of this distribution.
|
||||
*
|
||||
* SPDX-License-Identifier: Apache-2.0 OR MIT
|
||||
*
|
||||
*/
|
||||
|
||||
#if !defined(AZ_MONOLITHIC_BUILD)
|
||||
|
||||
#include <AzCore/Component/Component.h>
|
||||
#include <AzCore/Component/ComponentApplicationBus.h>
|
||||
#include <AzCore/std/containers/vector.h>
|
||||
#include <AzCore/Module/Environment.h>
|
||||
#include <SceneAPI/SceneBuilder/SceneImportRequestHandler.h>
|
||||
|
||||
#include <SceneAPI/SceneBuilder/SceneImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpBitangentStreamImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpColorStreamImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpMaterialImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpMeshImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpTangentStreamImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpTransformImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpUvMapImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpSkinImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpSkinWeightsImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpBoneImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpAnimationImporter.h>
|
||||
#include <SceneAPI/SceneBuilder/Importers/AssImpBlendShapeImporter.h>
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SceneAPI
|
||||
{
|
||||
namespace SceneBuilder
|
||||
{
|
||||
static AZStd::vector<AZ::ComponentDescriptor*> g_componentDescriptors;
|
||||
|
||||
void Reflect(AZ::SerializeContext* /*context*/)
|
||||
{
|
||||
// Descriptor registration is done in Reflect instead of Initialize because the ResourceCompilerScene initializes the libraries before
|
||||
// there's an application.
|
||||
using namespace AZ::SceneAPI;
|
||||
using namespace AZ::SceneAPI::SceneBuilder;
|
||||
|
||||
if (g_componentDescriptors.empty())
|
||||
{
|
||||
// Global importer and behavior
|
||||
g_componentDescriptors.push_back(SceneBuilder::SceneImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(SceneImportRequestHandler::CreateDescriptor());
|
||||
|
||||
// Node and attribute importers
|
||||
g_componentDescriptors.push_back(AssImpBitangentStreamImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpColorStreamImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpMaterialImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpMeshImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpTangentStreamImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpTransformImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpUvMapImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpSkinImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpSkinWeightsImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpBoneImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpAnimationImporter::CreateDescriptor());
|
||||
g_componentDescriptors.push_back(AssImpBlendShapeImporter::CreateDescriptor());
|
||||
|
||||
for (AZ::ComponentDescriptor* descriptor : g_componentDescriptors)
|
||||
{
|
||||
AZ::ComponentApplicationBus::Broadcast(&AZ::ComponentApplicationBus::Handler::RegisterComponentDescriptor, descriptor);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void ReflectBehavior([[maybe_unused]] AZ::BehaviorContext* context)
|
||||
{
|
||||
// stub in until LYN-1284 is done
|
||||
}
|
||||
|
||||
void Activate()
|
||||
{
|
||||
}
|
||||
|
||||
void Deactivate()
|
||||
{
|
||||
}
|
||||
|
||||
void Uninitialize()
|
||||
{
|
||||
if (!g_componentDescriptors.empty())
|
||||
{
|
||||
for (AZ::ComponentDescriptor* descriptor : g_componentDescriptors)
|
||||
{
|
||||
descriptor->ReleaseDescriptor();
|
||||
}
|
||||
g_componentDescriptors.clear();
|
||||
g_componentDescriptors.shrink_to_fit();
|
||||
}
|
||||
}
|
||||
} // namespace SceneBuilder
|
||||
} // namespace SceneAPI
|
||||
} // namespace AZ
|
||||
|
||||
extern "C" AZ_DLL_EXPORT void InitializeDynamicModule(void* env)
|
||||
{
|
||||
AZ::Environment::Attach(static_cast<AZ::EnvironmentInstance>(env));
|
||||
}
|
||||
extern "C" AZ_DLL_EXPORT void Reflect(AZ::SerializeContext* context)
|
||||
{
|
||||
AZ::SceneAPI::SceneBuilder::Reflect(context);
|
||||
}
|
||||
extern "C" AZ_DLL_EXPORT void ReflectBehavior(AZ::BehaviorContext* context)
|
||||
{
|
||||
AZ::SceneAPI::SceneBuilder::ReflectBehavior(context);
|
||||
}
|
||||
extern "C" AZ_DLL_EXPORT void UninitializeDynamicModule()
|
||||
{
|
||||
AZ::SceneAPI::SceneBuilder::Uninitialize();
|
||||
AZ::Environment::Detach();
|
||||
}
|
||||
|
||||
#endif // !defined(AZ_MONOLITHIC_BUILD)
|
||||
Reference in New Issue
Block a user