FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 15:46:55 -07:00
committed by GitHub
parent 328a0f09a5
commit 73522e90c9
83 changed files with 475 additions and 559 deletions
@@ -8,14 +8,9 @@
#include <AzCore/std/smart_ptr/shared_ptr.h>
#include <AzCore/std/string/string.h>
#include <SceneAPI/SDKWrapper/NodeWrapper.h>
namespace fbxsdk
{
class FbxScene;
}
struct aiScene;
namespace AZ
{
namespace SDKScene
@@ -25,7 +20,6 @@ namespace AZ
public:
AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
SceneWrapperBase() = default;
SceneWrapperBase(fbxsdk::FbxScene* fbxScene);
virtual ~SceneWrapperBase() = default;
SceneWrapperBase(aiScene* aiScene);
@@ -37,10 +31,8 @@ namespace AZ
virtual void Clear();
virtual fbxsdk::FbxScene* GetFbxScene() const;
virtual const aiScene* GetAssImpScene() const;
fbxsdk::FbxScene* m_fbxScene = nullptr;
const aiScene* m_assImpScene = nullptr;
static const char* s_defaultSceneName;