FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
@@ -8,14 +8,9 @@
|
||||
#include <AzCore/std/smart_ptr/shared_ptr.h>
|
||||
#include <AzCore/std/string/string.h>
|
||||
#include <SceneAPI/SDKWrapper/NodeWrapper.h>
|
||||
namespace fbxsdk
|
||||
{
|
||||
class FbxScene;
|
||||
}
|
||||
|
||||
struct aiScene;
|
||||
|
||||
|
||||
namespace AZ
|
||||
{
|
||||
namespace SDKScene
|
||||
@@ -25,7 +20,6 @@ namespace AZ
|
||||
public:
|
||||
AZ_RTTI(SceneWrapperBase, "{703CD344-2C75-4F30-8CE2-6BDEF2511AFD}");
|
||||
SceneWrapperBase() = default;
|
||||
SceneWrapperBase(fbxsdk::FbxScene* fbxScene);
|
||||
virtual ~SceneWrapperBase() = default;
|
||||
SceneWrapperBase(aiScene* aiScene);
|
||||
|
||||
@@ -37,10 +31,8 @@ namespace AZ
|
||||
|
||||
virtual void Clear();
|
||||
|
||||
virtual fbxsdk::FbxScene* GetFbxScene() const;
|
||||
virtual const aiScene* GetAssImpScene() const;
|
||||
|
||||
fbxsdk::FbxScene* m_fbxScene = nullptr;
|
||||
const aiScene* m_assImpScene = nullptr;
|
||||
|
||||
static const char* s_defaultSceneName;
|
||||
|
||||
Reference in New Issue
Block a user