FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 15:46:55 -07:00
committed by GitHub
parent 328a0f09a5
commit 73522e90c9
83 changed files with 475 additions and 559 deletions
@@ -12,15 +12,8 @@ namespace AZ
{
const char* SceneWrapperBase::s_defaultSceneName = "myScene";
SceneWrapperBase::SceneWrapperBase(fbxsdk::FbxScene* fbxScene)
:m_fbxScene(fbxScene)
, m_assImpScene(nullptr)
{
}
SceneWrapperBase::SceneWrapperBase(aiScene* aiScene)
:m_fbxScene(nullptr)
, m_assImpScene(aiScene)
: m_assImpScene(aiScene)
{
}
@@ -47,11 +40,6 @@ namespace AZ
{
}
fbxsdk::FbxScene* SceneWrapperBase::GetFbxScene() const
{
return m_fbxScene;
}
const aiScene* SceneWrapperBase::GetAssImpScene() const
{
return m_assImpScene;