FBX -> Scene, part 2. Code changes, file renames (#1704)
* First pass FBX -> Scene File conversion. This is the simple pass, minimizing code changes and focused on comments. Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Step 1 of part 2 of the FBX -> Scene rename Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renaming FbxSceneBuilder folder to SceneBuilder Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Renamed files Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * More FBX -> Scene Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -6,10 +6,6 @@
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*/
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#pragma once
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#include <AzCore/RTTI/RTTI.h>
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namespace fbxsdk
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{
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class FbxNode;
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}
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struct aiNode;
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@@ -23,7 +19,6 @@ namespace AZ
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AZ_RTTI(NodeWrapper, "{5EB0897B-9728-44B7-B056-BA34AAF14715}");
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NodeWrapper() = default;
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NodeWrapper(fbxsdk::FbxNode* fbxNode);
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NodeWrapper(aiNode* aiNode);
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virtual ~NodeWrapper();
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@@ -34,7 +29,6 @@ namespace AZ
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Component_Z
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};
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fbxsdk::FbxNode* GetFbxNode();
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aiNode* GetAssImpNode();
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virtual const char* GetName() const;
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@@ -44,8 +38,6 @@ namespace AZ
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virtual int GetChildCount()const;
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virtual const std::shared_ptr<NodeWrapper> GetChild(int childIndex) const;
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fbxsdk::FbxNode* m_fbxNode = nullptr;
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aiNode* m_assImpNode = nullptr;
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};
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} //namespace Node
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