FBX -> Scene, part 2. Code changes, file renames (#1704)

* First pass FBX -> Scene File conversion.
This is the simple pass, minimizing code changes and focused on comments.

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Step 1 of part 2 of the FBX -> Scene rename

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renaming FbxSceneBuilder folder to SceneBuilder

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Renamed files

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* More FBX -> Scene

Signed-off-by: stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-07-01 15:46:55 -07:00
committed by GitHub
parent 328a0f09a5
commit 73522e90c9
83 changed files with 475 additions and 559 deletions
@@ -6,10 +6,6 @@
*/
#pragma once
#include <AzCore/RTTI/RTTI.h>
namespace fbxsdk
{
class FbxNode;
}
struct aiNode;
@@ -23,7 +19,6 @@ namespace AZ
AZ_RTTI(NodeWrapper, "{5EB0897B-9728-44B7-B056-BA34AAF14715}");
NodeWrapper() = default;
NodeWrapper(fbxsdk::FbxNode* fbxNode);
NodeWrapper(aiNode* aiNode);
virtual ~NodeWrapper();
@@ -34,7 +29,6 @@ namespace AZ
Component_Z
};
fbxsdk::FbxNode* GetFbxNode();
aiNode* GetAssImpNode();
virtual const char* GetName() const;
@@ -44,8 +38,6 @@ namespace AZ
virtual int GetChildCount()const;
virtual const std::shared_ptr<NodeWrapper> GetChild(int childIndex) const;
fbxsdk::FbxNode* m_fbxNode = nullptr;
aiNode* m_assImpNode = nullptr;
};
} //namespace Node