Add Detach and Duplicate Prefab basic workflow auto test (#4506)

- Add a new automated test PrefabBasicWorkflow_CreateReparentAndDetachPrefab for verifying prefab detachment basic workflow.
- Add a new automated test PrefabBasicWorkflow_CreateAndDuplicatePrefab for verifying prefab detachment basic workflow.
- Fix a bug related to sets of entity ids in Reparent helper function .
This commit is contained in:
chiyenteng
2021-10-21 12:08:00 -07:00
committed by GitHub
parent 68b585102e
commit 7316802941
19 changed files with 328 additions and 102 deletions
@@ -9,6 +9,8 @@
#include <AzToolsFramework/Prefab/EditorPrefabComponent.h>
#include <AzCore/Interface/Interface.h>
#include <AzCore/Math/Uuid.h>
#include <AzCore/RTTI/BehaviorContext.h>
#include <AzCore/Serialization/EditContext.h>
#include <AzCore/Serialization/SerializeContext.h>
#include <AzToolsFramework/Prefab/PrefabPublicInterface.h>
@@ -38,6 +40,13 @@ namespace AzToolsFramework
AZ::Edit::SliceFlags::DontGatherReference);
}
}
if (auto behaviorContext = azrtti_cast<AZ::BehaviorContext*>(context))
{
behaviorContext->ConstantProperty(
"EditorPrefabComponentTypeId", BehaviorConstant(AZ::Uuid(EditorPrefabComponent::EditorPrefabComponentTypeId)))
->Attribute(AZ::Script::Attributes::Scope, AZ::Script::Attributes::ScopeFlags::Automation);
}
}
void EditorPrefabComponent::GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services)
@@ -16,7 +16,9 @@ namespace AzToolsFramework
class EditorPrefabComponent : public AzToolsFramework::Components::EditorComponentBase
{
public:
AZ_COMPONENT(EditorPrefabComponent, "{756E5F9C-3E08-4F8D-855C-A5AEEFB6FCDD}", EditorComponentBase);
static constexpr const char* const EditorPrefabComponentTypeId = "{756E5F9C-3E08-4F8D-855C-A5AEEFB6FCDD}";
AZ_COMPONENT(EditorPrefabComponent, EditorPrefabComponentTypeId, EditorComponentBase);
static void Reflect(AZ::ReflectContext* context);
static void GetProvidedServices(AZ::ComponentDescriptor::DependencyArrayType& services);
@@ -974,7 +974,7 @@ namespace AzToolsFramework
return DeleteFromInstance(entityIds, true);
}
PrefabOperationResult PrefabPublicHandler::DuplicateEntitiesInInstance(const EntityIdList& entityIds)
DuplicatePrefabResult PrefabPublicHandler::DuplicateEntitiesInInstance(const EntityIdList& entityIds)
{
if (entityIds.empty())
{
@@ -1021,6 +1021,7 @@ namespace AzToolsFramework
ScopedUndoBatch undoBatch("Duplicate Entities");
EntityIdList duplicatedEntityAndInstanceIds;
{
AZ_PROFILE_SCOPE(AzToolsFramework, "DuplicateEntitiesInInstance::UndoCaptureAndDuplicateEntities");
@@ -1033,7 +1034,7 @@ namespace AzToolsFramework
if (!retrieveEntitiesAndInstancesOutcome.IsSuccess())
{
return AZStd::move(retrieveEntitiesAndInstancesOutcome);
return AZ::Failure(retrieveEntitiesAndInstancesOutcome.TakeError());
}
// Take a snapshot of the instance DOM before we manipulate it
@@ -1044,8 +1045,6 @@ namespace AzToolsFramework
PrefabDom instanceDomAfter;
instanceDomAfter.CopyFrom(instanceDomBefore, instanceDomAfter.GetAllocator());
EntityIdList duplicatedEntityAndInstanceIds;
// Duplicate any nested entities and instances as requested
AZStd::unordered_map<InstanceAlias, Instance*> newInstanceAliasToOldInstanceMap;
AZStd::unordered_map<EntityAlias, EntityAlias> duplicateEntityAliasMap;
@@ -1114,7 +1113,7 @@ namespace AzToolsFramework
ToolsApplicationRequestBus::Broadcast(&ToolsApplicationRequestBus::Events::SetSelectedEntities, duplicatedEntityAndInstanceIds);
}
return AZ::Success();
return AZ::Success(AZStd::move(duplicatedEntityAndInstanceIds));
}
PrefabOperationResult PrefabPublicHandler::DeleteFromInstance(const EntityIdList& entityIds, bool deleteDescendants)
@@ -63,7 +63,7 @@ namespace AzToolsFramework
PrefabOperationResult DeleteEntitiesInInstance(const EntityIdList& entityIds) override;
PrefabOperationResult DeleteEntitiesAndAllDescendantsInInstance(const EntityIdList& entityIds) override;
PrefabOperationResult DuplicateEntitiesInInstance(const EntityIdList& entityIds) override;
DuplicatePrefabResult DuplicateEntitiesInInstance(const EntityIdList& entityIds) override;
PrefabOperationResult DetachPrefab(const AZ::EntityId& containerEntityId) override;
@@ -26,6 +26,7 @@ namespace AzToolsFramework
{
typedef AZ::Outcome<AZ::EntityId, AZStd::string> CreatePrefabResult;
typedef AZ::Outcome<AZ::EntityId, AZStd::string> InstantiatePrefabResult;
typedef AZ::Outcome<EntityIdList, AZStd::string> DuplicatePrefabResult;
typedef AZ::Outcome<void, AZStd::string> PrefabOperationResult;
typedef AZ::Outcome<bool, AZStd::string> PrefabRequestResult;
typedef AZ::Outcome<AZ::EntityId, AZStd::string> PrefabEntityResult;
@@ -160,14 +161,15 @@ namespace AzToolsFramework
/**
* Duplicates all entities in the owning instance. Bails if the entities don't all belong to the same instance.
* @param entities The entities to duplicate.
* @return An outcome object; on failure, it comes with an error message detailing the cause of the error.
* @return An outcome object with a list of ids of target entities' duplicates if duplication succeeded;
* on failure, it comes with an error message detailing the cause of the error.
*/
virtual PrefabOperationResult DuplicateEntitiesInInstance(const EntityIdList& entityIds) = 0;
virtual DuplicatePrefabResult DuplicateEntitiesInInstance(const EntityIdList& entityIds) = 0;
/**
* If the entity id is a container entity id, detaches the prefab instance corresponding to it. This includes converting
* the container entity into a regular entity and putting it under the parent prefab, removing the link between this
* instance and the parent, removing links between this instance and it's nested instances, adding entities directly
* instance and the parent, removing links between this instance and its nested instances, and adding entities directly
* owned by this instance under the parent instance.
* Bails if the entity is not a container entity or belongs to the level prefab instance.
* @param containerEntityId The container entity id of the instance to detach.
@@ -25,6 +25,7 @@ namespace AzToolsFramework
{
using CreatePrefabResult = AZ::Outcome<AZ::EntityId, AZStd::string>;
using InstantiatePrefabResult = AZ::Outcome<AZ::EntityId, AZStd::string>;
using DuplicatePrefabResult = AZ::Outcome<EntityIdList, AZStd::string>;
using PrefabOperationResult = AZ::Outcome<void, AZStd::string>;
/**
@@ -69,6 +70,29 @@ namespace AzToolsFramework
* Return an outcome object; on failure, it comes with an error message detailing the cause of the error.
*/
virtual PrefabOperationResult DeleteEntitiesAndAllDescendantsInInstance(const EntityIdList& entityIds) = 0;
/**
* If the entity id is a container entity id, detaches the prefab instance corresponding to it. This includes converting
* the container entity into a regular entity and putting it under the parent prefab, removing the link between this
* instance and the parent, removing links between this instance and its nested instances, and adding entities directly
* owned by this instance under the parent instance.
* Bails if the entity is not a container entity or belongs to the level prefab instance.
* Return an outcome object; on failure, it comes with an error message detailing the cause of the error.
*/
virtual PrefabOperationResult DetachPrefab(const AZ::EntityId& containerEntityId) = 0;
/**
* Duplicates all entities in the owning instance. Bails if the entities don't all belong to the same instance.
* Return an outcome object with a list of ids of given entities' duplicates if duplication succeeded;
* on failure, it comes with an error message detailing the cause of the error.
*/
virtual DuplicatePrefabResult DuplicateEntitiesInInstance(const EntityIdList& entityIds) = 0;
/**
* Get the file path to the prefab file for the prefab instance owning the entity provided.
* Returns the path to the prefab, or an empty path if the entity is owned by the level.
*/
virtual AZStd::string GetOwningInstancePrefabPath(AZ::EntityId entityId) const = 0;
};
using PrefabPublicRequestBus = AZ::EBus<PrefabPublicRequests>;
@@ -28,6 +28,9 @@ namespace AzToolsFramework
->Event("CreatePrefabInMemory", &PrefabPublicRequests::CreatePrefabInMemory)
->Event("InstantiatePrefab", &PrefabPublicRequests::InstantiatePrefab)
->Event("DeleteEntitiesAndAllDescendantsInInstance", &PrefabPublicRequests::DeleteEntitiesAndAllDescendantsInInstance)
->Event("DetachPrefab", &PrefabPublicRequests::DetachPrefab)
->Event("DuplicateEntitiesInInstance", &PrefabPublicRequests::DuplicateEntitiesInInstance)
->Event("GetOwningInstancePrefabPath", &PrefabPublicRequests::GetOwningInstancePrefabPath)
;
}
}
@@ -62,5 +65,19 @@ namespace AzToolsFramework
return m_prefabPublicInterface->DeleteEntitiesAndAllDescendantsInInstance(entityIds);
}
PrefabOperationResult PrefabPublicRequestHandler::DetachPrefab(const AZ::EntityId& containerEntityId)
{
return m_prefabPublicInterface->DetachPrefab(containerEntityId);
}
DuplicatePrefabResult PrefabPublicRequestHandler::DuplicateEntitiesInInstance(const EntityIdList& entityIds)
{
return m_prefabPublicInterface->DuplicateEntitiesInInstance(entityIds);
}
AZStd::string PrefabPublicRequestHandler::GetOwningInstancePrefabPath(AZ::EntityId entityId) const
{
return m_prefabPublicInterface->GetOwningInstancePrefabPath(entityId).Native();
}
} // namespace Prefab
} // namespace AzToolsFramework
@@ -34,6 +34,9 @@ namespace AzToolsFramework
CreatePrefabResult CreatePrefabInMemory(const EntityIdList& entityIds, AZStd::string_view filePath) override;
InstantiatePrefabResult InstantiatePrefab(AZStd::string_view filePath, AZ::EntityId parent, const AZ::Vector3& position) override;
PrefabOperationResult DeleteEntitiesAndAllDescendantsInInstance(const EntityIdList& entityIds) override;
PrefabOperationResult DetachPrefab(const AZ::EntityId& containerEntityId) override;
DuplicatePrefabResult DuplicateEntitiesInInstance(const EntityIdList& entityIds) override;
AZStd::string GetOwningInstancePrefabPath(AZ::EntityId entityId) const override;
private:
PrefabPublicInterface* m_prefabPublicInterface = nullptr;
@@ -23,7 +23,7 @@ namespace AzToolsFramework
}
//PrefabInstanceUndo
PrefabUndoInstance::PrefabUndoInstance(const AZStd::string& undoOperationName, const bool useImmediatePropagation)
PrefabUndoInstance::PrefabUndoInstance(const AZStd::string& undoOperationName, bool useImmediatePropagation)
: PrefabUndoBase(undoOperationName)
{
m_useImmediatePropagation = useImmediatePropagation;
@@ -45,7 +45,7 @@ namespace AzToolsFramework
: public PrefabUndoBase
{
public:
explicit PrefabUndoInstance(const AZStd::string& undoOperationName, const bool useImmediatePropagation = true);
explicit PrefabUndoInstance(const AZStd::string& undoOperationName, bool useImmediatePropagation = true);
void Capture(
const PrefabDom& initialState,