Merge branch 'development' into Atom/dmcdiar/ATOM-5702
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@@ -581,7 +581,7 @@ namespace AZ
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// AssetBus overrides...
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void ShaderAsset::OnAssetReloaded(Data::Asset<Data::AssetData> asset)
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{
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ShaderReloadDebugTracker::ScopedSection reloadSection("ShaderAsset::OnAssetReloaded %s", asset.GetHint().c_str());
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ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->ShaderAsset::OnAssetReloaded %s", this, asset.GetHint().c_str());
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Data::Asset<ShaderVariantAsset> shaderVariantAsset = { asset.GetAs<ShaderVariantAsset>(), AZ::Data::AssetLoadBehavior::PreLoad };
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AZ_Assert(shaderVariantAsset->GetStableId() == RootShaderVariantStableId,
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@@ -597,7 +597,7 @@ namespace AZ
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/// ShaderVariantFinderNotificationBus overrides
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void ShaderAsset::OnShaderVariantTreeAssetReady(Data::Asset<ShaderVariantTreeAsset> shaderVariantTreeAsset, bool isError)
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{
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ShaderReloadDebugTracker::ScopedSection reloadSection("ShaderAsset::OnShaderVariantTreeAssetReady %s", shaderVariantTreeAsset.GetHint().c_str());
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ShaderReloadDebugTracker::ScopedSection reloadSection("{%p}->ShaderAsset::OnShaderVariantTreeAssetReady %s", this, shaderVariantTreeAsset.GetHint().c_str());
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AZStd::unique_lock<decltype(m_variantTreeMutex)> lock(m_variantTreeMutex);
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if (isError)
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