Script Canvas node translation system and naming consistency
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
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@@ -60,7 +60,7 @@ namespace ScriptCanvasPhysics
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AZStd::vector<AZ::EntityId> /*list of entityIds*/
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>;
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static const char* k_categoryName = "PhysX/World";
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static constexpr const char* k_categoryName = "PhysX/World";
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AZ_INLINE Result RayCastWorldSpaceWithGroup(const AZ::Vector3& start,
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const AZ::Vector3& direction,
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