Script Canvas node translation system and naming consistency

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-12-07 15:40:04 -08:00
parent 8d096ebf61
commit 72bfd8bdf8
1515 changed files with 235974 additions and 2095 deletions
@@ -60,7 +60,7 @@ namespace ScriptCanvasPhysics
AZStd::vector<AZ::EntityId> /*list of entityIds*/
>;
static const char* k_categoryName = "PhysX/World";
static constexpr const char* k_categoryName = "PhysX/World";
AZ_INLINE Result RayCastWorldSpaceWithGroup(const AZ::Vector3& start,
const AZ::Vector3& direction,