Script Canvas node translation system and naming consistency

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-12-07 15:40:04 -08:00
parent 8d096ebf61
commit 72bfd8bdf8
1515 changed files with 235974 additions and 2095 deletions
@@ -113,16 +113,14 @@ namespace ScriptCanvasEditor
actionItem.m_name = QString(eventConfigurations[i].m_eventName.c_str());
actionItem.m_eventId = eventConfigurations[i].m_eventId;
AZStd::string translatedName = TranslationHelper::GetKeyTranslation(TranslationContextGroup::EbusHandler, m_busName, eventConfigurations[i].m_eventName, TranslationItemType::Node, TranslationKeyId::Name);
GraphCanvas::TranslationKey key;
key << "EBusHandler" << m_busName.c_str() << "methods" << eventConfigurations[i].m_eventName << "details";
if (translatedName.empty())
{
actionItem.m_displayName = actionItem.m_name;
}
else
{
actionItem.m_displayName = QString(translatedName.c_str());
}
GraphCanvas::TranslationRequests::Details details;
details.m_name = actionItem.m_name.toUtf8().data();
GraphCanvas::TranslationRequestBus::BroadcastResult(details, &GraphCanvas::TranslationRequests::GetDetails, key, details);
actionItem.m_displayName = QString(details.m_name.c_str());
actionItem.m_index = i;