Script Canvas node translation system and naming consistency

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-12-07 15:40:04 -08:00
parent 8d096ebf61
commit 72bfd8bdf8
1515 changed files with 235974 additions and 2095 deletions
@@ -52,6 +52,7 @@
#include <ScriptCanvas/Data/DataRegistry.h>
#include <ScriptCanvas/GraphCanvas/NodeDescriptorBus.h>
#include <ScriptCanvas/Asset/RuntimeAsset.h>
#include "GraphCanvas/Components/Slots/Data/DataSlotBus.h"
namespace ScriptCanvasEditor
{
@@ -886,6 +887,7 @@ namespace ScriptCanvasEditor
ScriptCanvas::NodeRequestBus::EventResult(removedReferences, memberPair.m_scriptCanvasId, &ScriptCanvas::NodeRequests::RemoveVariableReferences, variableIds);
// If we didn't remove the references. Just delete the node.
if (!removedReferences)
{