Script Canvas node translation system and naming consistency

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-12-07 15:40:04 -08:00
parent 8d096ebf61
commit 72bfd8bdf8
1515 changed files with 235974 additions and 2095 deletions
@@ -63,5 +63,5 @@ namespace ScriptCanvasEditor::Nodes
// SlotGroup will control how elements are grouped.
// Invalid will cause the slots to put themselves into whatever category they belong to by default.
AZ::EntityId DisplayScriptCanvasSlot(AZ::EntityId graphCanvasNodeId, const ScriptCanvas::Slot& slot, GraphCanvas::SlotGroup group = GraphCanvas::SlotGroups::Invalid);
AZ::EntityId DisplayScriptCanvasSlot(AZ::EntityId graphCanvasNodeId, const ScriptCanvas::Slot& slot, int slotIndex, GraphCanvas::SlotGroup group = GraphCanvas::SlotGroups::Invalid);
}