Script Canvas node translation system and naming consistency

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-12-07 15:40:04 -08:00
parent 8d096ebf61
commit 72bfd8bdf8
1515 changed files with 235974 additions and 2095 deletions
@@ -252,6 +252,17 @@ namespace ScriptCanvasEditor
m_assetsInUse.erase(assetId);
}
void AssetTracker::RefreshAll()
{
for (const auto& asset : m_assetsInUse)
{
auto id = asset.second->GetScriptCanvasId();
ScriptCanvasEditor::EditorGraphRequestBus::Event(id, &ScriptCanvasEditor::EditorGraphRequests::ClearGraphCanvasScene);
ScriptCanvasEditor::EditorGraphRequestBus::Event(id, &ScriptCanvasEditor::EditorGraphRequests::CreateGraphCanvasScene);
ScriptCanvasEditor::EditorGraphRequestBus::Event(id, &ScriptCanvasEditor::EditorGraphRequests::DisplayGraphCanvasScene);
}
}
void AssetTracker::CreateView(AZ::Data::AssetId assetId, QWidget* parent)
{
assetId = CheckAssetId(assetId);