Script Canvas node translation system and naming consistency

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-12-07 15:40:04 -08:00
parent 8d096ebf61
commit 72bfd8bdf8
1515 changed files with 235974 additions and 2095 deletions
@@ -0,0 +1,46 @@
{
"entries": [
{
"base": "{B091D01E-170D-5FCC-9525-89CED4CDAB27}",
"context": "ScriptCanvas::Node",
"variant": "",
"details": {
"name": "Get Entity Up",
"category": "Entity/Entity",
"tooltip": "returns the up direction vector from the specified entity's world transform, scaled by a given value (O3DE uses Z up, right handed)"
},
"slots": [
{
"base": "Input_In_0",
"details": {
"name": "In"
}
},
{
"base": "Output_Out_0",
"details": {
"name": "Out"
}
},
{
"base": "DataInput_EntityId_0",
"details": {
"name": "EntityId"
}
},
{
"base": "DataInput_Scale_1",
"details": {
"name": "Scale"
}
},
{
"base": "DataOutput_Result_0",
"details": {
"name": "Result"
}
}
]
}
]
}