Script Canvas node translation system and naming consistency
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
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{
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"entries": [
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{
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"base": "{B091D01E-170D-5FCC-9525-89CED4CDAB27}",
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"context": "ScriptCanvas::Node",
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"variant": "",
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"details": {
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"name": "Get Entity Up",
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"category": "Entity/Entity",
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"tooltip": "returns the up direction vector from the specified entity's world transform, scaled by a given value (O3DE uses Z up, right handed)"
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},
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"slots": [
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{
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"base": "Input_In_0",
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"details": {
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"name": "In"
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}
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},
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{
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"base": "Output_Out_0",
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"details": {
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"name": "Out"
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}
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},
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{
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"base": "DataInput_EntityId_0",
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"details": {
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"name": "EntityId"
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}
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},
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{
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"base": "DataInput_Scale_1",
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"details": {
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"name": "Scale"
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}
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},
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{
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"base": "DataOutput_Result_0",
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"details": {
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"name": "Result"
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}
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}
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]
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}
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]
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}
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