Script Canvas node translation system and naming consistency
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,54 @@
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{
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"entries": [
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{
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"base": "{670FCD62-BAA8-4812-9CF2-C3F2EC5F54F5}",
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"context": "ScriptCanvas::Node",
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"variant": "",
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"details": {
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"name": "Is Empty",
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"category": "Containers",
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"tooltip": "Returns whether the container is empty"
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},
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"slots": [
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{
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"base": "DataOutput_Is Empty_0",
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"details": {
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"name": "Is Empty"
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}
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},
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{
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"base": "Input_In_0",
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"details": {
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"name": "In"
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}
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},
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{
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"base": "Output_Out_0",
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"details": {
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"name": "Out"
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}
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},
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{
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"base": "Output_True_1",
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"details": {
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"name": "True",
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"tooltip": "The container is empty"
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}
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},
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{
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"base": "Output_False_2",
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"details": {
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"name": "False",
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"tooltip": "The container is not empty"
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}
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},
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{
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"base": "DataInput_Source_0",
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"details": {
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"name": "Source"
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}
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}
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]
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}
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]
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}
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