Script Canvas node translation system and naming consistency
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
@@ -0,0 +1,50 @@
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{
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"entries": [
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{
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"base": "{31823035-A3FF-4B8D-A3A6-819519478B7C}",
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"context": "ScriptCanvas::Node",
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"variant": "",
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"details": {
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"name": "For Each",
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"category": "Containers",
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"tooltip": "Node for iterating through a container"
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},
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"slots": [
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{
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"base": "DataInput_Source_0",
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"details": {
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"name": "Source"
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}
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},
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{
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"base": "Input_In_0",
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"details": {
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"name": "In",
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"tooltip": "Signaled upon node entry"
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}
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},
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{
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"base": "Input_Break_1",
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"details": {
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"name": "Break",
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"tooltip": "Stops the iteration when signaled"
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}
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},
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{
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"base": "Output_Each_0",
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"details": {
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"name": "Each",
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"tooltip": "Signalled after each element of the container"
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}
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},
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{
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"base": "Output_Finished_1",
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"details": {
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"name": "Finished",
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"tooltip": "The container has been fully iterated over"
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}
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}
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]
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}
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]
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}
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