Script Canvas node translation system and naming consistency
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
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@@ -43,9 +43,9 @@ namespace GraphCanvas
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bool HasKey(const AZStd::string& key) override;
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TranslationRequests::Details GetDetails(const AZStd::string& key) override;
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TranslationRequests::Details GetDetails(const AZStd::string& key, const Details& value) override;
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const char* Get(const AZStd::string& key) override;
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bool Get(const AZStd::string& key, AZStd::string& value) override;
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bool Add(const TranslationFormat& format) override;
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