Script Canvas node translation system and naming consistency

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-12-07 15:40:04 -08:00
parent 8d096ebf61
commit 72bfd8bdf8
1515 changed files with 235974 additions and 2095 deletions
@@ -43,9 +43,9 @@ namespace GraphCanvas
bool HasKey(const AZStd::string& key) override;
TranslationRequests::Details GetDetails(const AZStd::string& key) override;
TranslationRequests::Details GetDetails(const AZStd::string& key, const Details& value) override;
const char* Get(const AZStd::string& key) override;
bool Get(const AZStd::string& key, AZStd::string& value) override;
bool Add(const TranslationFormat& format) override;