Script Canvas node translation system and naming consistency
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
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+3
-3
@@ -90,10 +90,10 @@ namespace GraphCanvas
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TryAndSetupSlot();
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}
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void PropertySlotLayout::OnTooltipChanged(const TranslationKeyedString& tooltip)
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void PropertySlotLayout::OnTooltipChanged(const AZStd::string& tooltip)
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{
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m_slotText->setToolTip(Tools::qStringFromUtf8(tooltip.GetDisplayString()));
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m_nodePropertyDisplay->setToolTip(Tools::qStringFromUtf8(tooltip.GetDisplayString()));
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m_slotText->setToolTip(Tools::qStringFromUtf8(tooltip));
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m_nodePropertyDisplay->setToolTip(Tools::qStringFromUtf8(tooltip));
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}
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void PropertySlotLayout::OnStyleChanged()
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