Script Canvas node translation system and naming consistency
Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
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@@ -315,12 +315,6 @@ namespace GraphCanvas
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NodeNotificationBus::Event(GetEntityId(), &NodeNotifications::OnTooltipChanged, m_configuration.GetTooltip());
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}
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void NodeComponent::SetTranslationKeyedTooltip(const TranslationKeyedString& tooltip)
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{
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m_configuration.SetTooltip(tooltip.GetDisplayString());
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NodeNotificationBus::Event(GetEntityId(), &NodeNotifications::OnTooltipChanged, m_configuration.GetTooltip());
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}
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void NodeComponent::AddSlot(const AZ::EntityId& slotId)
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{
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AZ_Assert(slotId.IsValid(), "Slot entity (ID: %s) is not valid!", slotId.ToString().data());
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