Script Canvas node translation system and naming consistency

Signed-off-by: lsemp3d <58790905+lsemp3d@users.noreply.github.com>
This commit is contained in:
lsemp3d
2021-12-07 15:40:04 -08:00
parent 8d096ebf61
commit 72bfd8bdf8
1515 changed files with 235974 additions and 2095 deletions
@@ -315,12 +315,6 @@ namespace GraphCanvas
NodeNotificationBus::Event(GetEntityId(), &NodeNotifications::OnTooltipChanged, m_configuration.GetTooltip());
}
void NodeComponent::SetTranslationKeyedTooltip(const TranslationKeyedString& tooltip)
{
m_configuration.SetTooltip(tooltip.GetDisplayString());
NodeNotificationBus::Event(GetEntityId(), &NodeNotifications::OnTooltipChanged, m_configuration.GetTooltip());
}
void NodeComponent::AddSlot(const AZ::EntityId& slotId)
{
AZ_Assert(slotId.IsValid(), "Slot entity (ID: %s) is not valid!", slotId.ToString().data());