Merge branch 'main' into non-uniform-scale-blast
This commit is contained in:
@@ -193,13 +193,12 @@ namespace AzFramework
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bool handling = false;
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for (auto& cameraInput : m_activeCameraInputs)
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{
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cameraInput->HandleEvents(event, cursorDelta, scrollDelta);
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handling = !cameraInput->Idle() || handling;
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handling = cameraInput->HandleEvents(event, cursorDelta, scrollDelta) || handling;
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}
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for (auto& cameraInput : m_idleCameraInputs)
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{
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cameraInput->HandleEvents(event, cursorDelta, scrollDelta);
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handling = cameraInput->HandleEvents(event, cursorDelta, scrollDelta) || handling;
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}
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return handling;
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@@ -262,17 +261,26 @@ namespace AzFramework
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{
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m_activeCameraInputs[i]->Reset();
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m_idleCameraInputs.push_back(m_activeCameraInputs[i]);
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m_activeCameraInputs[i] = m_activeCameraInputs[m_activeCameraInputs.size() - 1];
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using AZStd::swap;
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swap(m_activeCameraInputs[i], m_activeCameraInputs[m_activeCameraInputs.size() - 1]);
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m_activeCameraInputs.pop_back();
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}
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}
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void Cameras::Clear()
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{
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Reset();
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AZ_Assert(m_activeCameraInputs.empty(), "Active Camera Inputs is not empty");
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m_idleCameraInputs.clear();
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}
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RotateCameraInput::RotateCameraInput(const InputChannelId rotateChannelId)
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: m_rotateChannelId(rotateChannelId)
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{
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}
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void RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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bool RotateCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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const ClickDetector::ClickEvent clickEvent = [&event, this] {
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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@@ -304,6 +312,11 @@ namespace AzFramework
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// noop
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break;
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}
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// note - must also check !ending to ensure the mouse up (release) event
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// is not consumed and can be propagated to other systems.
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// (don't swallow mouse up events)
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return !Idle() && !Ending();
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}
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Camera RotateCameraInput::StepCamera(
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@@ -330,7 +343,7 @@ namespace AzFramework
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{
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}
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void PanCameraInput::HandleEvents(
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bool PanCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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@@ -347,6 +360,8 @@ namespace AzFramework
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}
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}
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}
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return !Idle();
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}
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Camera PanCameraInput::StepCamera(
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@@ -411,7 +426,7 @@ namespace AzFramework
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{
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}
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void TranslateCameraInput::HandleEvents(
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bool TranslateCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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@@ -429,7 +444,8 @@ namespace AzFramework
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m_boost = true;
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}
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}
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else if (input->m_state == InputChannel::State::Ended)
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// ensure we don't process end events in the idle state
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else if (input->m_state == InputChannel::State::Ended && !Idle())
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{
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m_translation &= ~(translationFromKey(input->m_channelId));
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if (m_translation == TranslationType::Nil)
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@@ -442,6 +458,8 @@ namespace AzFramework
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}
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}
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}
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return !Idle();
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}
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Camera TranslateCameraInput::StepCamera(
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@@ -503,7 +521,7 @@ namespace AzFramework
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m_boost = false;
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}
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void OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta)
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bool OrbitCameraInput::HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta)
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{
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if (const auto* input = AZStd::get_if<DiscreteInputEvent>(&event))
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{
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@@ -522,8 +540,10 @@ namespace AzFramework
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if (Active())
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{
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m_orbitCameras.HandleEvents(event, cursorDelta, scrollDelta);
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return m_orbitCameras.HandleEvents(event, cursorDelta, scrollDelta);
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}
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return !Idle();
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}
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Camera OrbitCameraInput::StepCamera(
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@@ -533,7 +553,7 @@ namespace AzFramework
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if (Beginning())
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{
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const auto hasLookAt = [&nextCamera, &targetCamera, lookAtFn = m_lookAtFn] {
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const auto hasLookAt = [&nextCamera, &targetCamera, &lookAtFn = m_lookAtFn] {
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if (lookAtFn)
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{
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if (const auto lookAt = lookAtFn())
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@@ -585,13 +605,15 @@ namespace AzFramework
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return nextCamera;
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}
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void OrbitDollyScrollCameraInput::HandleEvents(
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bool OrbitDollyScrollCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
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{
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BeginActivation();
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}
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return !Idle();
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}
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Camera OrbitDollyScrollCameraInput::StepCamera(
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@@ -609,7 +631,7 @@ namespace AzFramework
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{
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}
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void OrbitDollyCursorMoveCameraInput::HandleEvents(
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bool OrbitDollyCursorMoveCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto& input = AZStd::get_if<DiscreteInputEvent>(&event))
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@@ -626,6 +648,8 @@ namespace AzFramework
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}
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}
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}
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return !Idle();
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}
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Camera OrbitDollyCursorMoveCameraInput::StepCamera(
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@@ -637,13 +661,15 @@ namespace AzFramework
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return nextCamera;
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}
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void ScrollTranslationCameraInput::HandleEvents(
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bool ScrollTranslationCameraInput::HandleEvents(
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const InputEvent& event, [[maybe_unused]] const ScreenVector& cursorDelta, [[maybe_unused]] float scrollDelta)
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{
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if (const auto* scroll = AZStd::get_if<ScrollEvent>(&event))
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{
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BeginActivation();
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}
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return !Idle();
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}
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Camera ScrollTranslationCameraInput::StepCamera(
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@@ -149,7 +149,7 @@ namespace AzFramework
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ResetImpl();
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}
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virtual void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) = 0;
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virtual bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) = 0;
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virtual Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) = 0;
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virtual bool Exclusive() const
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@@ -171,16 +171,29 @@ namespace AzFramework
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class Cameras
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{
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public:
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void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta);
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime);
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void AddCamera(AZStd::shared_ptr<CameraInput> cameraInput);
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//! Reset the state of all cameras.
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void Reset();
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//! Remove all cameras that were added.
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void Clear();
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//! Is one of the cameras in the active camera inputs marked as 'exclusive'.
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//! @note This implies no other sibling cameras can begin while the exclusive camera is running.
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bool Exclusive() const;
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private:
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AZStd::vector<AZStd::shared_ptr<CameraInput>> m_activeCameraInputs;
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AZStd::vector<AZStd::shared_ptr<CameraInput>> m_idleCameraInputs;
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};
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inline bool Cameras::Exclusive() const
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{
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return AZStd::any_of(
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m_activeCameraInputs.begin(), m_activeCameraInputs.end(), [](const auto& cameraInput) { return cameraInput->Exclusive(); });
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}
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class CameraSystem
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{
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public:
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@@ -200,7 +213,7 @@ namespace AzFramework
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explicit RotateCameraInput(InputChannelId rotateChannelId);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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private:
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@@ -241,7 +254,7 @@ namespace AzFramework
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PanCameraInput(InputChannelId panChannelId, PanAxesFn panAxesFn);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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private:
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@@ -282,7 +295,7 @@ namespace AzFramework
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explicit TranslateCameraInput(TranslationAxesFn translationAxesFn);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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void ResetImpl() override;
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@@ -352,7 +365,7 @@ namespace AzFramework
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{
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public:
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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};
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@@ -362,7 +375,7 @@ namespace AzFramework
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explicit OrbitDollyCursorMoveCameraInput(InputChannelId dollyChannelId);
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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private:
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@@ -373,7 +386,7 @@ namespace AzFramework
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{
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public:
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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};
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@@ -383,7 +396,7 @@ namespace AzFramework
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using LookAtFn = AZStd::function<AZStd::optional<AZ::Vector3>()>;
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// CameraInput overrides ...
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void HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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bool HandleEvents(const InputEvent& event, const ScreenVector& cursorDelta, float scrollDelta) override;
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Camera StepCamera(const Camera& targetCamera, const ScreenVector& cursorDelta, float scrollDelta, float deltaTime) override;
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bool Exclusive() const override;
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@@ -17,6 +17,17 @@ namespace AzFramework
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{
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ClickDetector::ClickOutcome ClickDetector::DetectClick(const ClickEvent clickEvent, const ScreenVector& cursorDelta)
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{
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const auto previousDetectionState = m_detectionState;
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if (previousDetectionState == DetectionState::WaitingForMove)
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{
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// only allow the action to begin if the mouse has been moved a small amount
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m_moveAccumulator += ScreenVectorLength(cursorDelta);
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if (m_moveAccumulator > m_deadZone)
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{
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m_detectionState = DetectionState::Moved;
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}
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}
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if (clickEvent == ClickEvent::Down)
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{
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const auto now = std::chrono::steady_clock::now();
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@@ -52,15 +63,9 @@ namespace AzFramework
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return clickOutcome;
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}
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if (m_detectionState == DetectionState::WaitingForMove)
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if (previousDetectionState == DetectionState::WaitingForMove && m_detectionState == DetectionState::Moved)
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{
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// only allow the action to begin if the mouse has been moved a small amount
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m_moveAccumulator += ScreenVectorLength(cursorDelta);
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if (m_moveAccumulator > m_deadZone)
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{
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m_detectionState = DetectionState::Moved;
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return ClickOutcome::Move;
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}
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return ClickOutcome::Move;
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}
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return ClickOutcome::Nil;
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@@ -50,7 +50,11 @@ namespace AzFramework
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//! Called from any type of 'handle event' function.
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ClickOutcome DetectClick(ClickEvent clickEvent, const ScreenVector& cursorDelta);
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//! Override the default double click interval.
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//! @note Default is 400ms - system default.
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void SetDoubleClickInterval(float doubleClickInterval);
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//! Override the dead zone before a 'move' outcome will be triggered.
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void SetDeadZone(float deadZone);
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private:
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//! Internal state of ClickDetector based on incoming events.
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@@ -72,4 +76,9 @@ namespace AzFramework
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{
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m_doubleClickInterval = doubleClickInterval;
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}
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inline void ClickDetector::SetDeadZone(const float deadZone)
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{
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m_deadZone = deadZone;
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}
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} // namespace AzFramework
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