diff --git a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/Shadow/Shadow.azsli b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/Shadow/Shadow.azsli index d267a74b36..138ea38562 100644 --- a/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/Shadow/Shadow.azsli +++ b/Gems/Atom/Feature/Common/Assets/ShaderLib/Atom/Features/Shadow/Shadow.azsli @@ -79,9 +79,9 @@ float4 Shadow::GetJitterUnitVectorDepthDiffBase( return float4(0., 0., 0., 0.); } const float3 v_M = v_M0 / v_M0_length; - const float cosTheta = dot(normalVector, v_M); + const float cosTheta = saturate(dot(normalVector, v_M)); const float sinTheta = sqrt(1 - cosTheta * cosTheta); - if (sinTheta == 0.) + if (sinTheta < 0.001) { return float4(0., 0., 0., 0.); }