Merge branch 'development' into cmake/SPEC-7179
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@@ -34,7 +34,7 @@ namespace SurfaceData
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{
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// Transform everything back to world space
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outPosition = meshTransform.TransformPoint((rayStartLocal + (rayDirectionLocal * distance)) * clampedScale);
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outNormal = meshTransform.TransformVector(normalLocal * clampedScale);
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outNormal = meshTransform.TransformVector(normalLocal).GetNormalized();
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return true;
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}
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