Merge branch 'development' into cmake/SPEC-7179
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@@ -95,7 +95,7 @@ void CDraw2d::OnBootstrapSceneReady([[maybe_unused]] AZ::RPI::Scene* bootstrapSc
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AZ_Assert(scene != nullptr, "Attempting to create a DynamicDrawContext for a viewport context that has not been associated with a scene yet.");
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// Create and initialize a DynamicDrawContext for 2d drawing
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m_dynamicDraw = AZ::RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext(scene.get());
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m_dynamicDraw = AZ::RPI::DynamicDrawInterface::Get()->CreateDynamicDrawContext();
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AZ::RPI::ShaderOptionList shaderOptions;
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shaderOptions.push_back(AZ::RPI::ShaderOption(AZ::Name("o_useColorChannels"), AZ::Name("true")));
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shaderOptions.push_back(AZ::RPI::ShaderOption(AZ::Name("o_clamp"), AZ::Name("false")));
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@@ -106,6 +106,7 @@ void CDraw2d::OnBootstrapSceneReady([[maybe_unused]] AZ::RPI::Scene* bootstrapSc
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{"TEXCOORD0", AZ::RHI::Format::R32G32_FLOAT} });
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m_dynamicDraw->AddDrawStateOptions(AZ::RPI::DynamicDrawContext::DrawStateOptions::PrimitiveType
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| AZ::RPI::DynamicDrawContext::DrawStateOptions::BlendMode);
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m_dynamicDraw->SetOutputScope(scene.get());
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m_dynamicDraw->EndInit();
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AZ::RHI::TargetBlendState targetBlendState;
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