Pass changes WIP: standardized usage of new pass initialization functions
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@@ -48,9 +48,9 @@ namespace AZ
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{
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}
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void SMAAEdgeDetectionPass::Init()
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void SMAAEdgeDetectionPass::InitializeInternal()
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{
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SMAABasePass::Init();
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SMAABasePass::InitializeInternal();
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m_renderTargetMetricsShaderInputIndex.Reset();
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m_chromaThresholdShaderInputIndex.Reset();
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