Pass changes WIP: standardized usage of new pass initialization functions
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@@ -38,9 +38,9 @@ namespace AZ
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ReleaseLutImage();
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}
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void ApplyShaperLookupTablePass::Init()
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void ApplyShaperLookupTablePass::InitializeInternal()
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{
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DisplayMapperFullScreenPass::Init();
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DisplayMapperFullScreenPass::InitializeInternal();
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AZ_Assert(m_shaderResourceGroup != nullptr, "ApplyShaperLookupTablePass %s has a null shader resource group when calling Init.", GetPathName().GetCStr());
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