diff --git a/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_Atom_LevelLoadTest.py b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_Atom_LevelLoadTest.py new file mode 100644 index 0000000000..77886e2123 --- /dev/null +++ b/AutomatedTesting/Gem/PythonTests/Atom/tests/hydra_Atom_LevelLoadTest.py @@ -0,0 +1,85 @@ +""" +Copyright (c) Contributors to the Open 3D Engine Project. +For complete copyright and license terms please see the LICENSE at the root of this distribution. + +SPDX-License-Identifier: Apache-2.0 OR MIT +""" + + +def Atom_LevelLoadTest(): + """ + Summary: + Loads all graphics levels within the AutomatedTesting project in editor. For each level this script will verify that + the level loads, and can enter/exit gameplay without crashing the editor. + + Test setup: + - Store all available levels in a list. + - Set up a for loop to run all checks for each level. + + Expected Behavior: + Test verifies that each level loads, enters/exits game mode, and reports success for all test actions. + + Test Steps for each level: + 1) Create tuple with level load success and failure messages + 2) Open the level using the python test tools command + 3) Verify level is loaded using a separate command, and report success/failure + 4) Create tuple with success and failure messages for entering gameplay + 5) Enter gameplay and report result + 6) Create tuple with success and failure messages for exiting gameplay + 7) Exit Gameplay and report result + + :return: None + """ + + import azlmbr.legacy.general as general + + from editor_python_test_tools.utils import Report, Tracer, TestHelper + + level_list = ["hermanubis", "hermanubis_high", "macbeth_shaderballs", "PbrMaterialChart", "ShadowTest", "Sponza"] + + with Tracer() as error_tracer: + # + + for level in level_list: + + # 1. Create tuple with level load success and failure messages + level_check_tupple = (f"loaded {level}", f"failed to load {level}") + + # 2. Open the level using the python test tools command + TestHelper.init_idle() + TestHelper.open_level("graphics", level) + + # 3. Verify level is loaded using a separate command, and report success/failure + load_success = general.get_current_level_name() + Report.info(load_success) + if load_success == level: + level_match = True + else: + level_match = False + Report.info(level_match) + Report.result(level_check_tupple, level_match) + + # 4. Create tuple with success and failure messages for entering gameplay + Enter_game_mode_tupple = (f"{level} entered gameplay successfully ", f"{level} failed to enter gameplay") + + # 5. Enter gameplay and report result + TestHelper.enter_game_mode(Enter_game_mode_tupple) + + # 6. Create tuple with success and failure messages for exiting gameplay + Exit_game_mode_tupple = (f"{level} exited gameplay successfully ", f"{level} failed to exit gameplay") + + # 7. Exit Gameplay and report result + TestHelper.exit_game_mode(Exit_game_mode_tupple) + + + # 11. Look for errors or asserts. + TestHelper.wait_for_condition(lambda: error_tracer.has_errors or error_tracer.has_asserts, 1.0) + for error_info in error_tracer.errors: + Report.info(f"Error: {error_info.filename} {error_info.function} | {error_info.message}") + for assert_info in error_tracer.asserts: + Report.info(f"Assert: {assert_info.filename} {assert_info.function} | {assert_info.message}") + + +if __name__ == "__main__": + from editor_python_test_tools.utils import Report + Report.start_test(Atom_LevelLoadTest)