merging latest dev

Signed-off-by: Gene Walters <genewalt@amazon.com>
This commit is contained in:
Gene Walters
2021-10-22 17:00:47 -07:00
835 changed files with 23255 additions and 9255 deletions
@@ -86,7 +86,7 @@ bool CLevelInfo::ReadInfo()
usePrefabSystemForLevels, &AzFramework::ApplicationRequests::IsPrefabSystemForLevelsEnabled);
// Set up a default game type for legacy code.
m_defaultGameTypeName = "Mission0";
m_defaultGameTypeName = "mission0";
if (usePrefabSystemForLevels)
{
@@ -96,17 +96,17 @@ bool CLevelInfo::ReadInfo()
AZStd::string levelPath(m_levelPath);
AZStd::string xmlFile(levelPath);
xmlFile += "/LevelInfo.xml";
xmlFile += "/levelinfo.xml";
XmlNodeRef rootNode = GetISystem()->LoadXmlFromFile(xmlFile.c_str());
if (rootNode)
{
AZStd::string dataFile(levelPath);
dataFile += "/LevelDataAction.xml";
dataFile += "/leveldataaction.xml";
XmlNodeRef dataNode = GetISystem()->LoadXmlFromFile(dataFile.c_str());
if (!dataNode)
{
dataFile = levelPath + "/LevelData.xml";
dataFile = levelPath + "/leveldata.xml";
dataNode = GetISystem()->LoadXmlFromFile(dataFile.c_str());
}
@@ -614,7 +614,7 @@ ILevel* CLevelSystem::LoadLevelInternal(const char* _levelName)
}
{
AZStd::string missionXml("Mission_");
AZStd::string missionXml("mission_");
missionXml += pLevelInfo->m_defaultGameTypeName;
missionXml += ".xml";
AZStd::string xmlFile(pLevelInfo->GetPath());