Fixed all errors with default seeds (#5489)
* Cleaning up errors with default assets, used in bundled release builds Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated simple asset references to be to the product, not source assets Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -855,7 +855,8 @@ bool CSprite::LoadImage(const AZStd::string& nameTex, AZ::Data::Instance<AZ::RPI
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image = AZ::RPI::StreamingImage::FindOrCreate(streamingImageAsset);
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if (!image)
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{
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AZ_Error("CSprite", false, "Failed to find or create an image instance from image asset '%s'", streamingImageAsset.GetHint().c_str());
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AZ_Error("CSprite", false, "Failed to find or create an image instance from image asset '%s', ID %s",
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streamingImageAsset.GetHint().c_str(), streamingImageAsset.GetId().ToString<AZStd::string>().c_str());
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return false;
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}
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