Fixed all errors with default seeds (#5489)
* Cleaning up errors with default assets, used in bundled release builds Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated simple asset references to be to the product, not source assets Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
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@@ -608,7 +608,7 @@ bool CObjectManager::AddObject(CBaseObject* obj)
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if (CEntityObject* entityObj = qobject_cast<CEntityObject*>(obj))
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{
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CEntityObject::EAttachmentType attachType = entityObj->GetAttachType();
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if (attachType == CEntityObject::EAttachmentType::eAT_GeomCacheNode || attachType == CEntityObject::EAttachmentType::eAT_CharacterBone)
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if (attachType == CEntityObject::EAttachmentType::eAT_CharacterBone)
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{
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m_animatedAttachedEntities.insert(entityObj);
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}
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