Fixed all errors with default seeds (#5489)

* Cleaning up errors with default assets, used in bundled release builds

Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>

* Updated simple asset references to be to the product, not source assets

Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
AMZN-stankowi
2021-11-11 07:50:25 -08:00
committed by GitHub
parent 2df8d5b620
commit 6e70097ad7
30 changed files with 91 additions and 358 deletions
-10
View File
@@ -1362,16 +1362,6 @@ void CCryEditApp::CompileCriticalAssets() const
assetsInQueueNotifcation.BusDisconnect();
CCryEditApp::OutputStartupMessage(QString("Asset Processor is now ready."));
// VERY early on, as soon as we can, request that the asset system make sure the following assets take priority over others,
// so that by the time we ask for them there is a greater likelihood that they're already good to go.
// these can be loaded later but are still important:
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "/texturemsg/");
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "engineassets/materials");
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "engineassets/geomcaches");
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "engineassets/objects");
// some are specifically extra important and will cause issues if missing completely:
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::CompileAssetSync, "engineassets/objects/default.cgf");
}
bool CCryEditApp::ConnectToAssetProcessor() const