Fixed all errors with default seeds (#5489)
* Cleaning up errors with default assets, used in bundled release builds Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com> * Updated simple asset references to be to the product, not source assets Signed-off-by: AMZN-stankowi <4838196+AMZN-stankowi@users.noreply.github.com>
This commit is contained in:
@@ -1362,16 +1362,6 @@ void CCryEditApp::CompileCriticalAssets() const
|
||||
assetsInQueueNotifcation.BusDisconnect();
|
||||
CCryEditApp::OutputStartupMessage(QString("Asset Processor is now ready."));
|
||||
|
||||
// VERY early on, as soon as we can, request that the asset system make sure the following assets take priority over others,
|
||||
// so that by the time we ask for them there is a greater likelihood that they're already good to go.
|
||||
// these can be loaded later but are still important:
|
||||
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "/texturemsg/");
|
||||
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "engineassets/materials");
|
||||
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "engineassets/geomcaches");
|
||||
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::EscalateAssetBySearchTerm, "engineassets/objects");
|
||||
|
||||
// some are specifically extra important and will cause issues if missing completely:
|
||||
AzFramework::AssetSystemRequestBus::Broadcast(&AzFramework::AssetSystem::AssetSystemRequests::CompileAssetSync, "engineassets/objects/default.cgf");
|
||||
}
|
||||
|
||||
bool CCryEditApp::ConnectToAssetProcessor() const
|
||||
|
||||
Reference in New Issue
Block a user