[profiler_capture_api] fixed ambiguous LogLevel type in some unity file scenarios

Signed-off-by: AMZN-ScottR <24445312+AMZN-ScottR@users.noreply.github.com>
This commit is contained in:
AMZN-ScottR
2021-10-25 11:45:58 -07:00
parent 1f2eaface9
commit 6ddfb6500f
2 changed files with 90 additions and 98 deletions
+10 -15
View File
@@ -27,26 +27,21 @@
#include <AzCore/Console/IConsole.h>
#include <AzCore/std/chrono/chrono.h>
namespace AZ
namespace AZ::Debug
{
namespace Debug
struct StackFrame;
namespace Platform
{
struct StackFrame;
namespace Platform
{
#if defined(AZ_ENABLE_DEBUG_TOOLS)
bool AttachDebugger();
bool IsDebuggerPresent();
void HandleExceptions(bool isEnabled);
void DebugBreak();
bool AttachDebugger();
bool IsDebuggerPresent();
void HandleExceptions(bool isEnabled);
void DebugBreak();
#endif
void Terminate(int exitCode);
}
void Terminate(int exitCode);
}
using namespace AZ::Debug;
namespace DebugInternal
{
// other threads can trigger fatals and errors, but the same thread should not, to avoid stack overflow.
@@ -616,4 +611,4 @@ namespace AZ
val.Set(level);
}
}
} // namspace AZ
} // namspace AZ::Debug