Re-merging latest dev after rebasing to fix DCO. Re-resolving conflicts
Signed-off-by: Gene Walters <genewalt@amazon.com>
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@@ -17,8 +17,11 @@ namespace Multiplayer
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public:
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static const AZ::EBusHandlerPolicy HandlerPolicy = AZ::EBusHandlerPolicy::Single;
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static const AZ::EBusAddressPolicy AddressPolicy = AZ::EBusAddressPolicy::Single;
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virtual void SendEditorServerInitPacket(AzNetworking::IConnection* connection) = 0;
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//! Sends a packet that initializes a local server launched from the editor.
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//! The editor will package the data required for loading the current editor level on the editor-server; data includes entities and asset data.
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//! @param connection The connection to the editor-server
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virtual void SendEditorServerLevelDataPacket(AzNetworking::IConnection* connection) = 0;
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};
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using MultiplayerEditorServerRequestBus = AZ::EBus<MultiplayerEditorServerRequests>;
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} // namespace Multiplayer
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