fixes the basic level GPU test screenshot comparison failure
Signed-off-by: jromnoa <jromnoa@amazon.com>
This commit is contained in:
@@ -6,18 +6,6 @@ SPDX-License-Identifier: Apache-2.0 OR MIT
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"""
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import os
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import sys
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import azlmbr.asset as asset
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import azlmbr.bus as bus
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import azlmbr.camera
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import azlmbr.entity as entity
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import azlmbr.legacy.general as general
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import azlmbr.math as math
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import azlmbr.paths
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import azlmbr.editor as editor
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sys.path.append(os.path.join(azlmbr.paths.projectroot, "Gem", "PythonTests"))
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import editor_python_test_tools.hydra_editor_utils as hydra
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from editor_python_test_tools.editor_test_helper import EditorTestHelper
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@@ -48,6 +36,15 @@ def run():
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12. Finally enters game mode, takes a screenshot, exits game mode, & saves the level.
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:return: None
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"""
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import azlmbr.asset as asset
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import azlmbr.bus as bus
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import azlmbr.camera as camera
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import azlmbr.entity as entity
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import azlmbr.legacy.general as general
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import azlmbr.math as math
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import azlmbr.paths
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import azlmbr.editor as editor
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def initial_viewport_setup(screen_width, screen_height):
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general.set_viewport_size(screen_width, screen_height)
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general.update_viewport()
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@@ -147,22 +144,25 @@ def run():
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parent_id=default_level.id
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)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalUniformScale", ground_plane.id, 32.0)
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ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
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ground_plane_material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
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ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset)
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# Work around to add the correct Atom Mesh component
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# Work around to add the correct Atom Mesh component and asset.
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mesh_type_id = azlmbr.globals.property.EditorMeshComponentTypeId
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ground_plane.components.append(
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editor.EditorComponentAPIBus(
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bus.Broadcast, "AddComponentsOfType", ground_plane.id, [mesh_type_id]
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).GetValue()[0]
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)
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ground_plane_mesh_asset_path = os.path.join("Objects", "plane.azmodel")
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ground_plane_mesh_asset_path = os.path.join("TestData", "Objects", "plane.azmodel")
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ground_plane_mesh_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_mesh_asset_path, math.Uuid(), False)
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hydra.get_set_test(ground_plane, 1, "Controller|Configuration|Mesh Asset", ground_plane_mesh_asset)
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# Add Atom Material component and asset.
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ground_plane_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_chrome.azmaterial")
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ground_plane_material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", ground_plane_material_asset_path, math.Uuid(), False)
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ground_plane.get_set_test(0, "Default Material|Material Asset", ground_plane_material_asset)
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# Create directional_light entity and set the properties
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directional_light = hydra.Entity("directional_light")
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directional_light.create_entity(
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@@ -180,11 +180,8 @@ def run():
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components=["Material"],
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parent_id=default_level.id
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)
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sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
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sphere_material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
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sphere.get_set_test(0, "Default Material|Material Asset", sphere_material_asset)
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# Work around to add the correct Atom Mesh component
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# Work around to add the correct Atom Mesh component and asset.
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sphere.components.append(
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editor.EditorComponentAPIBus(
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bus.Broadcast, "AddComponentsOfType", sphere.id, [mesh_type_id]
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@@ -195,6 +192,12 @@ def run():
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bus.Broadcast, "GetAssetIdByPath", sphere_mesh_asset_path, math.Uuid(), False)
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hydra.get_set_test(sphere, 1, "Controller|Configuration|Mesh Asset", sphere_mesh_asset)
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# Add Atom Material component and asset.
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sphere_material_asset_path = os.path.join("Materials", "Presets", "PBR", "metal_brass_polished.azmaterial")
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sphere_material_asset = asset.AssetCatalogRequestBus(
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bus.Broadcast, "GetAssetIdByPath", sphere_material_asset_path, math.Uuid(), False)
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sphere.get_set_test(0, "Default Material|Material Asset", sphere_material_asset)
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# Create camera component and set the properties
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camera_entity = hydra.Entity("camera")
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position = math.Vector3(5.5, -12.0, 9.0)
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@@ -204,10 +207,9 @@ def run():
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)
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azlmbr.components.TransformBus(azlmbr.bus.Event, "SetLocalRotation", camera_entity.id, rotation)
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camera_entity.get_set_test(0, "Controller|Configuration|Field of view", 60.0)
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azlmbr.camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
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camera.EditorCameraViewRequestBus(azlmbr.bus.Event, "ToggleCameraAsActiveView", camera_entity.id)
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# Save level, enter game mode, take screenshot, & exit game mode.
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general.save_level()
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# Enter game mode, take screenshot, & exit game mode.
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general.idle_wait(0.5)
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general.enter_game_mode()
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general.idle_wait(1.0)
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