Merge remote-tracking branch 'upstream/main' into LYN-2726-ProjectRoot

This commit is contained in:
mcgarrah
2021-04-16 21:12:55 -05:00
109 changed files with 3772 additions and 1946 deletions
@@ -53,7 +53,7 @@ namespace AzToolsFramework
float, cl_viewportGizmoAxisLabelOffset, 1.15f, nullptr, AZ::ConsoleFunctorFlags::Null,
"The offset of the label for the viewport axis gizmo");
AZ_CVAR(
float, cl_viewportGizmoAxisLabelSize, 2.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
float, cl_viewportGizmoAxisLabelSize, 1.0f, nullptr, AZ::ConsoleFunctorFlags::Null,
"The size of each label for the viewport axis gizmo");
AZ_CVAR(
AZ::Vector2, cl_viewportGizmoAxisScreenPosition, AZ::Vector2(0.045f, 0.9f), nullptr,
@@ -3434,19 +3434,22 @@ namespace AzToolsFramework
const auto cameraProjection = AzFramework::CameraProjection(gizmoCameraState);
// screen space offset to move the 2d gizmo around
const AZ::Vector3 screenPosition =
(AZ::Vector2ToVector3(cl_viewportGizmoAxisScreenPosition) - AZ::Vector3(0.5f, 0.5f, 0.0f)) *
AZ::Vector2ToVector3(gizmoCameraState.m_viewportSize);
const AZ::Vector2 screenOffset = AZ::Vector2(cl_viewportGizmoAxisScreenPosition) - AZ::Vector2(0.5f, 0.5f);
// map from a position in world space (relative to the the gizmo camera near the origin) to a position in
// screen space
const auto calculateGizmoAxis =
[&cameraView, &cameraProjection, &gizmoCameraState, &screenPosition]
(const AZ::Vector3& position)
[&cameraView, &cameraProjection, &screenOffset]
(const AZ::Vector3& axis)
{
return AZ::Vector2ToVector3(AzFramework::Vector2FromScreenPoint(
AzFramework::WorldToScreen(
position, cameraView, cameraProjection, gizmoCameraState.m_viewportSize))) + screenPosition;
auto result = AZ::Vector2(
AzFramework::WorldToScreenNDC(
axis,
cameraView,
cameraProjection)
);
result.SetY(1.0f - result.GetY());
return result + screenOffset;
};
// get all important axis positions in screen space
@@ -3456,31 +3459,31 @@ namespace AzToolsFramework
const auto gizmoEndAxisY = calculateGizmoAxis(-AZ::Vector3::CreateAxisY() * lineLength);
const auto gizmoEndAxisZ = calculateGizmoAxis(-AZ::Vector3::CreateAxisZ() * lineLength);
const AZ::Vector3 gizmoAxisX = gizmoEndAxisX - gizmoStart;
const AZ::Vector3 gizmoAxisY = gizmoEndAxisY - gizmoStart;
const AZ::Vector3 gizmoAxisZ = gizmoEndAxisZ - gizmoStart;
const AZ::Vector2 gizmoAxisX = gizmoEndAxisX - gizmoStart;
const AZ::Vector2 gizmoAxisY = gizmoEndAxisY - gizmoStart;
const AZ::Vector2 gizmoAxisZ = gizmoEndAxisZ - gizmoStart;
// draw the axes of the gizmo
debugDisplay.SetLineWidth(cl_viewportGizmoAxisLineWidth);
debugDisplay.SetColor(AZ::Colors::Red);
debugDisplay.DrawLine(gizmoStart, gizmoEndAxisX);
debugDisplay.DrawLine2d(gizmoStart, gizmoEndAxisX, 1.0f);
debugDisplay.SetColor(AZ::Colors::Lime);
debugDisplay.DrawLine(gizmoStart, gizmoEndAxisY);
debugDisplay.DrawLine2d(gizmoStart, gizmoEndAxisY, 1.0f);
debugDisplay.SetColor(AZ::Colors::Blue);
debugDisplay.DrawLine(gizmoStart, gizmoEndAxisZ);
debugDisplay.DrawLine2d(gizmoStart, gizmoEndAxisZ, 1.0f);
debugDisplay.SetLineWidth(1.0f);
const float labelOffset = cl_viewportGizmoAxisLabelOffset;
const auto labelOffsetX = gizmoStart + gizmoAxisX * labelOffset;
const auto labelOffsetY = gizmoStart + gizmoAxisY * labelOffset;
const auto labelOffsetZ = gizmoStart + gizmoAxisZ * labelOffset;
const auto labelXScreenPosition = (gizmoStart + (gizmoAxisX * labelOffset)) * editorCameraState.m_viewportSize;
const auto labelYScreenPosition = (gizmoStart + (gizmoAxisY * labelOffset)) * editorCameraState.m_viewportSize;
const auto labelZScreenPosition = (gizmoStart + (gizmoAxisZ * labelOffset)) * editorCameraState.m_viewportSize;
// draw the label of of each axis for the gizmo
const float labelSize = cl_viewportGizmoAxisLabelSize;
debugDisplay.SetColor(AZ::Colors::White);
debugDisplay.Draw2dTextLabel(labelOffsetX.GetX(), labelOffsetX.GetY(), labelSize, "X", true);
debugDisplay.Draw2dTextLabel(labelOffsetY.GetX(), labelOffsetY.GetY(), labelSize, "Y", true);
debugDisplay.Draw2dTextLabel(labelOffsetZ.GetX(), labelOffsetZ.GetY(), labelSize, "Z", true);
debugDisplay.Draw2dTextLabel(labelXScreenPosition.GetX(), labelXScreenPosition.GetY(), labelSize, "X", true);
debugDisplay.Draw2dTextLabel(labelYScreenPosition.GetX(), labelYScreenPosition.GetY(), labelSize, "Y", true);
debugDisplay.Draw2dTextLabel(labelZScreenPosition.GetX(), labelZScreenPosition.GetY(), labelSize, "Z", true);
}
void EditorTransformComponentSelection::DisplayViewportSelection2d(
@@ -68,7 +68,7 @@ namespace UnitTest
{
assets[idx] = AssetId(AZ::Uuid::CreateRandom(), 0);
AZ::Data::AssetInfo info;
info.m_relativePath = AZStd::string::format("Asset%d.txt", idx);
info.m_relativePath = AZStd::string::format("asset%d.txt", idx);
m_assetsPath[idx] = info.m_relativePath;
info.m_assetId = assets[idx];
m_assetRegistry->RegisterAsset(assets[idx], info);
@@ -623,7 +623,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList1, assets[fileIndex]));
if (m_fileStreams[0][fileIndex].Open(m_assetsPathFull[0][fileIndex].c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary | AZ::IO::OpenMode::ModeCreatePath))
{
AZStd::string fileContent = AZStd::string::format("Asset%d.txt", fileIndex);
AZStd::string fileContent = AZStd::string::format("asset%d.txt", fileIndex);
m_fileStreams[0][fileIndex].Write(fileContent.size(), fileContent.c_str());
m_fileStreams[0][fileIndex].Close();
}
@@ -654,7 +654,7 @@ namespace UnitTest
EXPECT_TRUE(Search(assetList1, assets[fileIndex]));
if (m_fileStreams[0][fileIndex].Open(m_assetsPathFull[0][fileIndex].c_str(), AZ::IO::OpenMode::ModeWrite | AZ::IO::OpenMode::ModeBinary | AZ::IO::OpenMode::ModeCreatePath))
{
AZStd::string fileContent = AZStd::string::format("Asset%d.txt", fileIndex + 1);// changing file content
AZStd::string fileContent = AZStd::string::format("asset%d.txt", fileIndex + 1);// changing file content
m_fileStreams[0][fileIndex].Write(fileContent.size(), fileContent.c_str());
m_fileStreams[0][fileIndex].Close();
}
@@ -987,7 +987,7 @@ namespace UnitTest
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("Asset0.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(secondSeedList.size(), 0);
}
@@ -1003,7 +1003,7 @@ namespace UnitTest
m_assetSeedManager->AddSeedAsset(assets[0], AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("Asset0.txt", AzFramework::PlatformFlags::Platform_PC);
m_assetSeedManager->RemoveSeedAsset("asset0.txt", AzFramework::PlatformFlags::Platform_PC);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(secondSeedList.size(), 1);
}
@@ -1017,7 +1017,7 @@ namespace UnitTest
EXPECT_EQ(seedList.size(), 1);
m_assetSeedManager->RemoveSeedAsset("Asset1.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
m_assetSeedManager->RemoveSeedAsset("asset1.txt", AzFramework::PlatformFlags::Platform_PC | AzFramework::PlatformFlags::Platform_OSX);
const AzFramework::AssetSeedList& secondSeedList = m_assetSeedManager->GetAssetSeedList();
EXPECT_EQ(secondSeedList.size(), 1);
}