diff --git a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.cpp b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.cpp index 7bb8d49418..0cf6dd70b3 100644 --- a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.cpp +++ b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.cpp @@ -8,8 +8,10 @@ #include #include +#include #include #include +#include #include #include @@ -109,6 +111,13 @@ namespace EMStudio cameraButton->setIcon(QIcon(":/EMotionFXAtom/Camera_category.svg")); addWidget(cameraButton); } + + LoadSettings(); + } + + AnimViewportToolBar::~AnimViewportToolBar() + { + SaveSettings(); } void AnimViewportToolBar::CreateViewOptionEntry( @@ -144,4 +153,23 @@ namespace EMStudio } } } + + void AnimViewportToolBar::LoadSettings() + { + AZStd::string renderFlagsFilename(EMStudioManager::GetInstance()->GetAppDataFolder()); + renderFlagsFilename += "AnimViewportRenderFlags.cfg"; + QSettings settings(renderFlagsFilename.c_str(), QSettings::IniFormat, this); + + const bool isChecked = settings.value("CameraFollowUp", false).toBool(); + m_followCharacterAction->setChecked(isChecked); + } + + void AnimViewportToolBar::SaveSettings() + { + AZStd::string renderFlagsFilename(EMStudioManager::GetInstance()->GetAppDataFolder()); + renderFlagsFilename += "AnimViewportRenderFlags.cfg"; + QSettings settings(renderFlagsFilename.c_str(), QSettings::IniFormat, this); + + settings.setValue("CameraFollowUp", m_followCharacterAction->isChecked()); + } } // namespace EMStudio diff --git a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.h b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.h index 1443c54ee9..98b07f07dd 100644 --- a/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.h +++ b/Gems/AtomLyIntegration/EMotionFXAtom/Code/Tools/EMStudio/AnimViewportToolBar.h @@ -22,9 +22,11 @@ namespace EMStudio { public: AnimViewportToolBar(QWidget* parent = nullptr); - ~AnimViewportToolBar() = default; + ~AnimViewportToolBar(); void SetRenderFlags(EMotionFX::ActorRenderFlagBitset renderFlags); + void LoadSettings(); + void SaveSettings(); private: void CreateViewOptionEntry(