{lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic (#6396)
* {lyn8865} Adding DataTypes::ScriptProcessorFallbackLogic
- Give the user an option how to handle fallback logic for script rules
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* the new code found an error in a Python script... it seems to work!
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
* fixing up the regression test
Signed-off-by: Jackson <23512001+jackalbe@users.noreply.github.com>
* dump version number
Signed-off-by: Allen Jackson <23512001+jackalbe@users.noreply.github.com>
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@@ -35,10 +35,13 @@ namespace AZ
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m_scriptFilename = AZStd::move(scriptFilename);
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}
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DataTypes::ScriptProcessorFallbackLogic GetScriptProcessorFallbackLogic() const override;
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static void Reflect(ReflectContext* context);
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protected:
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AZStd::string m_scriptFilename;
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DataTypes::ScriptProcessorFallbackLogic m_fallbackLogic = DataTypes::ScriptProcessorFallbackLogic::FailBuild;
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};
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} // SceneData
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} // SceneAPI
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